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      1 
      2 /*
      3  * Copyright 2015 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #ifndef GrGpuResourcePriv_DEFINED
     10 #define GrGpuResourcePriv_DEFINED
     11 
     12 #include "GrGpuResource.h"
     13 
     14 /**
     15  * This class allows code internal to Skia privileged access to manage the cache keys and budget
     16  * status of a GrGpuResource object.
     17  */
     18 class GrGpuResource::ResourcePriv {
     19 public:
     20     /**
     21      * Sets a unique key for the resource. If the resource was previously cached as scratch it will
     22      * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
     23      * removeUniqueKey(). If another resource is using the key then its unique key is removed and
     24      * this resource takes over the key.
     25      */
     26     void setUniqueKey(const GrUniqueKey& key) { fResource->setUniqueKey(key); }
     27 
     28     /** Removes the unique key from a resource. If the resource has a scratch key, it may be
     29         preserved for recycling as scratch. */
     30     void removeUniqueKey() { fResource->removeUniqueKey(); }
     31 
     32     /**
     33      * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
     34      * already cached.
     35      */
     36     void makeBudgeted() { fResource->makeBudgeted(); }
     37 
     38     /**
     39      * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
     40      * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
     41      */
     42     void makeUnbudgeted() { fResource->makeUnbudgeted(); }
     43 
     44     /**
     45      * Does the resource count against the resource budget?
     46      */
     47     bool isBudgeted() const {
     48         bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle;
     49         SkASSERT(ret || !fResource->getUniqueKey().isValid());
     50         return ret;
     51     }
     52 
     53     /**
     54      * If this resource can be used as a scratch resource this returns a valid scratch key.
     55      * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
     56      * used as a uniquely keyed resource rather than scratch. Check isScratch().
     57      */
     58     const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
     59 
     60     /**
     61      * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
     62      * at resource creation time, this means the resource will never again be used as scratch.
     63      */
     64     void removeScratchKey() const { fResource->removeScratchKey();  }
     65 
     66 protected:
     67     ResourcePriv(GrGpuResource* resource) : fResource(resource) {   }
     68     ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
     69     ResourcePriv& operator=(const CacheAccess&); // unimpl
     70 
     71     // No taking addresses of this type.
     72     const ResourcePriv* operator&() const;
     73     ResourcePriv* operator&();
     74 
     75     GrGpuResource* fResource;
     76 
     77     friend class GrGpuResource; // to construct/copy this type.
     78 };
     79 
     80 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); }
     81 
     82 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {
     83     return ResourcePriv(const_cast<GrGpuResource*>(this));
     84 }
     85 
     86 #endif
     87