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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <utils/Log.h>
     20 
     21 #include "Caches.h"
     22 #include "Texture.h"
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
     28         GLenum renderTarget) {
     29 
     30     if (mFirstWrap || force || wrapS != mWrapS || wrapT != mWrapT) {
     31         mFirstWrap = false;
     32 
     33         mWrapS = wrapS;
     34         mWrapT = wrapT;
     35 
     36         if (bindTexture) {
     37             mCaches.textureState().bindTexture(renderTarget, id);
     38         }
     39 
     40         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
     41         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
     42     }
     43 }
     44 
     45 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
     46         GLenum renderTarget) {
     47 
     48     if (mFirstFilter || force || min != mMinFilter || mag != mMagFilter) {
     49         mFirstFilter = false;
     50 
     51         mMinFilter = min;
     52         mMagFilter = mag;
     53 
     54         if (bindTexture) {
     55             mCaches.textureState().bindTexture(renderTarget, id);
     56         }
     57 
     58         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
     59 
     60         glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
     61         glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
     62     }
     63 }
     64 
     65 void Texture::deleteTexture() const {
     66     mCaches.textureState().deleteTexture(id);
     67 }
     68 
     69 }; // namespace uirenderer
     70 }; // namespace android
     71