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Searched
defs:shProg
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/mesa/main/
shader_query.cpp
48
struct gl_shader_program *const
shProg
=
50
if (!
shProg
)
71
shProg
->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
85
struct gl_shader_program *
shProg
;
87
shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
88
if (!
shProg
)
91
if (!
shProg
->LinkStatus) {
97
if (
shProg
->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
102
exec_list *const ir =
shProg
->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
138
struct gl_shader_program *const
shProg
[
all
...]
shaderobj.c
189
* Set ptr to point to
shProg
.
192
* Then set ptr to point to
shProg
, incrementing its refcount.
197
struct gl_shader_program *
shProg
)
200
if (*ptr ==
shProg
) {
227
if (
shProg
) {
228
shProg
->RefCount++;
231
(void *)
shProg
,
shProg
->Name,
shProg
->RefCount);
233
*ptr =
shProg
;
[
all
...]
shared.c
219
struct gl_shader_program *
shProg
= (struct gl_shader_program *) data;
221
if (
shProg
->Type == GL_SHADER_PROGRAM_MESA) {
222
_mesa_free_shader_program_data(ctx,
shProg
);
240
struct gl_shader_program *
shProg
= (struct gl_shader_program *) data;
241
ASSERT(
shProg
->Type == GL_SHADER_PROGRAM_MESA);
242
ctx->Driver.DeleteShaderProgram(ctx,
shProg
);
transformfeedback.c
576
struct gl_shader_program *
shProg
;
599
shProg
= _mesa_lookup_shader_program(ctx, program);
600
if (!
shProg
) {
639
for (i = 0; i <
shProg
->TransformFeedback.NumVarying; i++) {
640
free(
shProg
->TransformFeedback.VaryingNames[i]);
642
free(
shProg
->TransformFeedback.VaryingNames);
645
shProg
->TransformFeedback.VaryingNames =
648
if (!
shProg
->TransformFeedback.VaryingNames) {
655
shProg
->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
657
shProg
->TransformFeedback.NumVarying = count
[
all
...]
uniform_query.cpp
46
struct gl_shader_program *
shProg
=
51
if (!
shProg
)
54
if (index >=
shProg
->NumUserUniformStorage) {
59
const struct gl_uniform_storage *const uni = &
shProg
->UniformStorage[index];
85
struct gl_shader_program *
shProg
;
88
shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
89
if (!
shProg
)
101
if (index >=
shProg
->NumUserUniformStorage) {
109
const struct gl_uniform_storage *uni = &
shProg
->UniformStorage[index];
156
struct gl_shader_program *
shProg
,
[
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...]
uniforms.c
64
_mesa_update_shader_textures_used(struct gl_shader_program *
shProg
,
69
memcpy(prog->SamplerUnits,
shProg
->SamplerUnits, sizeof(prog->SamplerUnits));
74
GLuint unit =
shProg
->SamplerUnits[s];
75
GLuint tgt =
shProg
->SamplerTargets[s];
500
struct gl_shader_program *
shProg
;
505
shProg
= _mesa_lookup_shader_program_err(ctx, programObj,
507
if (!
shProg
)
515
if (
shProg
->LinkStatus == GL_FALSE) {
521
index = _mesa_get_uniform_location(ctx,
shProg
, name, &offset);
532
if (
shProg
->UniformStorage[index].block_index != -1
[
all
...]
context.c
[
all
...]
shaderapi.c
192
struct gl_shader_program *
shProg
= _mesa_lookup_shader_program(ctx, name);
193
return
shProg
? GL_TRUE : GL_FALSE;
211
struct gl_shader_program *
shProg
;
215
shProg
= _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
216
if (!
shProg
)
224
n =
shProg
->NumShaders;
226
if (
shProg
->Shaders[i] == sh) {
239
shProg
->Shaders = (struct gl_shader **)
240
_mesa_realloc(
shProg
->Shaders,
243
if (!
shProg
->Shaders)
[
all
...]
/external/mesa3d/src/mesa/state_tracker/
st_draw.c
133
struct gl_shader_program *
shProg
[3] = {
143
if (
shProg
[j] == NULL || !
shProg
[j]->LinkStatus)
146
for (i = 0; i <
shProg
[j]->NumUserUniformStorage; i++) {
147
const struct gl_uniform_storage *u = &
shProg
[j]->UniformStorage[i];
st_program.c
[
all
...]
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