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      1 /**************************************************************************
      2  *
      3  * Copyright 2011 Marek Olk <maraeo (at) gmail.com>
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * glTextureBarrierNV function
     31  *
     32  * \author Marek Olk
     33  */
     34 
     35 
     36 #include "main/imports.h"
     37 #include "main/context.h"
     38 
     39 #include "pipe/p_context.h"
     40 #include "pipe/p_defines.h"
     41 #include "st_context.h"
     42 #include "st_cb_texturebarrier.h"
     43 
     44 
     45 /**
     46  * Called via ctx->Driver.TextureBarrier()
     47  */
     48 static void
     49 st_TextureBarrier(struct gl_context *ctx)
     50 {
     51    struct pipe_context *pipe = st_context(ctx)->pipe;
     52 
     53    pipe->texture_barrier(pipe);
     54 }
     55 
     56 
     57 void st_init_texture_barrier_functions(struct dd_function_table *functions)
     58 {
     59    functions->TextureBarrier = st_TextureBarrier;
     60 }
     61