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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Keith Whitwell <keith (at) tungstengraphics.com>
     31   *   Brian Paul
     32   */
     33 
     34 #include "util/u_math.h"
     35 #include "util/u_memory.h"
     36 #include "pipe/p_config.h"
     37 
     38 #include "draw_vs.h"
     39 
     40 #if defined(PIPE_ARCH_PPC)
     41 
     42 #include "pipe/p_shader_tokens.h"
     43 
     44 #include "draw_private.h"
     45 #include "draw_context.h"
     46 
     47 #include "rtasm/rtasm_cpu.h"
     48 #include "rtasm/rtasm_ppc.h"
     49 #include "tgsi/tgsi_ppc.h"
     50 #include "tgsi/tgsi_parse.h"
     51 #include "tgsi/tgsi_exec.h"
     52 
     53 
     54 
     55 typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
     56                                              float (*outputs)[4][4],
     57                                              float (*temps)[4][4],
     58                                              float (*immeds)[4],
     59                                              float (*consts)[4],
     60                                              const float *builtins);
     61 
     62 
     63 struct draw_ppc_vertex_shader {
     64    struct draw_vertex_shader base;
     65    struct ppc_function ppc_program;
     66 
     67    codegen_function func;
     68 };
     69 
     70 
     71 static void
     72 vs_ppc_prepare( struct draw_vertex_shader *base,
     73 		struct draw_context *draw )
     74 {
     75    /* nothing */
     76 }
     77 
     78 
     79 /**
     80  * Simplified vertex shader interface for the pt paths.  Given the
     81  * complexity of code-generating all the above operations together,
     82  * it's time to try doing all the other stuff separately.
     83  */
     84 static void
     85 vs_ppc_run_linear( struct draw_vertex_shader *base,
     86 		   const float (*input)[4],
     87 		   float (*output)[4],
     88                   const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
     89 		   unsigned count,
     90 		   unsigned input_stride,
     91 		   unsigned output_stride )
     92 {
     93    struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
     94    unsigned int i;
     95 
     96 #define MAX_VERTICES 4
     97 
     98    /* loop over verts */
     99    for (i = 0; i < count; i += MAX_VERTICES) {
    100       const uint max_vertices = MIN2(MAX_VERTICES, count - i);
    101       PIPE_ALIGN_VAR(16) float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4];
    102       PIPE_ALIGN_VAR(16) float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4];
    103       PIPE_ALIGN_VAR(16) float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4];
    104       uint attr;
    105 
    106       /* convert (up to) four input verts to SoA format */
    107       for (attr = 0; attr < base->info.num_inputs; attr++) {
    108          const float *vIn = (const float *) input;
    109          uint vert;
    110          for (vert = 0; vert < max_vertices; vert++) {
    111 #if 0
    112             if (attr==0)
    113                printf("Input v%d a%d: %f %f %f %f\n",
    114                       vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
    115 #endif
    116             inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
    117             inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
    118             inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
    119             inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
    120             vIn += input_stride / 4;
    121          }
    122       }
    123 
    124       /* run compiled shader
    125        */
    126       shader->func(inputs_soa, outputs_soa, temps_soa,
    127 		   (float (*)[4]) shader->base.immediates,
    128                    (float (*)[4])constants[0],
    129                    ppc_builtin_constants);
    130 
    131       /* convert (up to) four output verts from SoA back to AoS format */
    132       for (attr = 0; attr < base->info.num_outputs; attr++) {
    133          float *vOut = (float *) output;
    134          uint vert;
    135          for (vert = 0; vert < max_vertices; vert++) {
    136             vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
    137             vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
    138             vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
    139             vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
    140 #if 0
    141             if (attr==0)
    142                printf("Output v%d a%d: %f %f %f %f\n",
    143                       vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
    144 #endif
    145             vOut += output_stride / 4;
    146          }
    147       }
    148 
    149       /* advance to next group of four input/output verts */
    150       input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
    151       output = (float (*)[4])((char *)output + output_stride * max_vertices);
    152    }
    153 }
    154 
    155 
    156 static void
    157 vs_ppc_delete( struct draw_vertex_shader *base )
    158 {
    159    struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
    160 
    161    ppc_release_func( &shader->ppc_program );
    162 
    163    align_free( (void *) shader->base.immediates );
    164 
    165    FREE( (void*) shader->base.state.tokens );
    166    FREE( shader );
    167 }
    168 
    169 
    170 struct draw_vertex_shader *
    171 draw_create_vs_ppc(struct draw_context *draw,
    172                    const struct pipe_shader_state *templ)
    173 {
    174    struct draw_ppc_vertex_shader *vs;
    175 
    176    vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
    177    if (vs == NULL)
    178       return NULL;
    179 
    180    /* we make a private copy of the tokens */
    181    vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
    182    if (!vs->base.state.tokens)
    183       goto fail;
    184 
    185    tgsi_scan_shader(templ->tokens, &vs->base.info);
    186 
    187    vs->base.draw = draw;
    188    vs->base.create_variant = draw_vs_create_variant_generic;
    189    vs->base.prepare = vs_ppc_prepare;
    190    vs->base.run_linear = vs_ppc_run_linear;
    191    vs->base.delete = vs_ppc_delete;
    192 
    193    vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
    194                                       sizeof(float), 16);
    195 
    196    ppc_init_func( &vs->ppc_program );
    197 
    198 #if 0
    199    ppc_print_code(&vs->ppc_program, TRUE);
    200    ppc_indent(&vs->ppc_program, 8);
    201 #endif
    202 
    203    if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
    204 			&vs->ppc_program,
    205                        (float (*)[4]) vs->base.immediates,
    206                         TRUE ))
    207       goto fail;
    208 
    209    vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
    210    if (!vs->func) {
    211       goto fail;
    212    }
    213 
    214    return &vs->base;
    215 
    216 fail:
    217    /*
    218    debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
    219    */
    220 
    221    ppc_release_func( &vs->ppc_program );
    222 
    223    FREE(vs);
    224    return NULL;
    225 }
    226 
    227 
    228 
    229 #else /* PIPE_ARCH_PPC */
    230 
    231 
    232 struct draw_vertex_shader *
    233 draw_create_vs_ppc( struct draw_context *draw,
    234 		    const struct pipe_shader_state *templ )
    235 {
    236    return (void *) 0;
    237 }
    238 
    239 
    240 #endif /* PIPE_ARCH_PPC */
    241