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    Searched defs:vao (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 153 GLuint vao = 0; local
155 ctx.glGenVertexArrays(1, &vao);
156 ctx.glBindVertexArray(vao);
164 ctx.glDeleteVertexArrays(1, &vao);
197 GLuint vao = 0; local
199 ctx.glGenVertexArrays(1, &vao);
200 ctx.glBindVertexArray(vao);
208 ctx.glDeleteVertexArrays(1, &vao);
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  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 127 VertexArrayState vao; member in struct:deqp::gles3::Functional::__anon7787::Spec
244 m_vaoProgram = createProgram(m_spec.vao);
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
600 GLuint vao = 0; local
602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao));
603 GLU_CHECK_CALL(glBindVertexArray(vao));
604 setState(m_spec.vao);
609 GLU_CHECK_CALL(glBindVertexArray(vao));
611 makeDrawCall(m_spec.vao);
613 setState(m_spec.vao);
1177 GLuint vao = 0; local
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 101 deUint32 vao = *i; local
102 gl.deleteVertexArrays(1, &vao);

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