1 /* 2 ****************************************************************************** 3 * 4 * Copyright (C) 1996-2015, International Business Machines 5 * Corporation and others. All Rights Reserved. 6 * 7 ****************************************************************************** 8 * 9 * File locid.h 10 * 11 * Created by: Helena Shih 12 * 13 * Modification History: 14 * 15 * Date Name Description 16 * 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to 17 * get and set it. 18 * 04/02/97 aliu Made operator!= inline; fixed return value of getName(). 19 * 04/15/97 aliu Cleanup for AIX/Win32. 20 * 04/24/97 aliu Numerous changes per code review. 21 * 08/18/98 stephen Added tokenizeString(),changed getDisplayName() 22 * 09/08/98 stephen Moved definition of kEmptyString for Mac Port 23 * 11/09/99 weiv Added const char * getName() const; 24 * 04/12/00 srl removing unicodestring api's and cached hash code 25 * 08/10/01 grhoten Change the static Locales to accessor functions 26 ****************************************************************************** 27 */ 28 29 #ifndef LOCID_H 30 #define LOCID_H 31 32 #include "unicode/utypes.h" 33 #include "unicode/uobject.h" 34 #include "unicode/unistr.h" 35 #include "unicode/putil.h" 36 #include "unicode/uloc.h" 37 #include "unicode/strenum.h" 38 39 /** 40 * \file 41 * \brief C++ API: Locale ID object. 42 */ 43 44 U_NAMESPACE_BEGIN 45 46 // Forward Declarations 47 void U_CALLCONV locale_available_init(); /**< @internal */ 48 49 /** 50 * A <code>Locale</code> object represents a specific geographical, political, 51 * or cultural region. An operation that requires a <code>Locale</code> to perform 52 * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code> 53 * to tailor information for the user. For example, displaying a number 54 * is a locale-sensitive operation--the number should be formatted 55 * according to the customs/conventions of the user's native country, 56 * region, or culture. 57 * 58 * The Locale class is not suitable for subclassing. 59 * 60 * <P> 61 * You can create a <code>Locale</code> object using the constructor in 62 * this class: 63 * \htmlonly<blockquote>\endhtmlonly 64 * <pre> 65 * Locale( const char* language, 66 * const char* country, 67 * const char* variant); 68 * </pre> 69 * \htmlonly</blockquote>\endhtmlonly 70 * The first argument to the constructors is a valid <STRONG>ISO 71 * Language Code.</STRONG> These codes are the lower-case two-letter 72 * codes as defined by ISO-639. 73 * You can find a full list of these codes at: 74 * <BR><a href ="http://www.loc.gov/standards/iso639-2/"> 75 * http://www.loc.gov/standards/iso639-2/</a> 76 * 77 * <P> 78 * The second argument to the constructors is a valid <STRONG>ISO Country 79 * Code.</STRONG> These codes are the upper-case two-letter codes 80 * as defined by ISO-3166. 81 * You can find a full list of these codes at a number of sites, such as: 82 * <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html"> 83 * http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a> 84 * 85 * <P> 86 * The third constructor requires a third argument--the <STRONG>Variant.</STRONG> 87 * The Variant codes are vendor and browser-specific. 88 * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX. 89 * Where there are two variants, separate them with an underscore, and 90 * put the most important one first. For 91 * example, a Traditional Spanish collation might be referenced, with 92 * "ES", "ES", "Traditional_POSIX". 93 * 94 * <P> 95 * Because a <code>Locale</code> object is just an identifier for a region, 96 * no validity check is performed when you construct a <code>Locale</code>. 97 * If you want to see whether particular resources are available for the 98 * <code>Locale</code> you construct, you must query those resources. For 99 * example, ask the <code>NumberFormat</code> for the locales it supports 100 * using its <code>getAvailableLocales</code> method. 101 * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular 102 * locale, you get back the best available match, not necessarily 103 * precisely what you asked for. For more information, look at 104 * <code>ResourceBundle</code>. 105 * 106 * <P> 107 * The <code>Locale</code> class provides a number of convenient constants 108 * that you can use to create <code>Locale</code> objects for commonly used 109 * locales. For example, the following refers to a <code>Locale</code> object 110 * for the United States: 111 * \htmlonly<blockquote>\endhtmlonly 112 * <pre> 113 * Locale::getUS() 114 * </pre> 115 * \htmlonly</blockquote>\endhtmlonly 116 * 117 * <P> 118 * Once you've created a <code>Locale</code> you can query it for information about 119 * itself. Use <code>getCountry</code> to get the ISO Country Code and 120 * <code>getLanguage</code> to get the ISO Language Code. You can 121 * use <code>getDisplayCountry</code> to get the 122 * name of the country suitable for displaying to the user. Similarly, 123 * you can use <code>getDisplayLanguage</code> to get the name of 124 * the language suitable for displaying to the user. Interestingly, 125 * the <code>getDisplayXXX</code> methods are themselves locale-sensitive 126 * and have two versions: one that uses the default locale and one 127 * that takes a locale as an argument and displays the name or country in 128 * a language appropriate to that locale. 129 * 130 * <P> 131 * ICU provides a number of classes that perform locale-sensitive 132 * operations. For example, the <code>NumberFormat</code> class formats 133 * numbers, currency, or percentages in a locale-sensitive manner. Classes 134 * such as <code>NumberFormat</code> have a number of convenience methods 135 * for creating a default object of that type. For example, the 136 * <code>NumberFormat</code> class provides these three convenience methods 137 * for creating a default <code>NumberFormat</code> object: 138 * \htmlonly<blockquote>\endhtmlonly 139 * <pre> 140 * UErrorCode success = U_ZERO_ERROR; 141 * Locale myLocale; 142 * NumberFormat *nf; 143 * 144 * nf = NumberFormat::createInstance( success ); delete nf; 145 * nf = NumberFormat::createCurrencyInstance( success ); delete nf; 146 * nf = NumberFormat::createPercentInstance( success ); delete nf; 147 * </pre> 148 * \htmlonly</blockquote>\endhtmlonly 149 * Each of these methods has two variants; one with an explicit locale 150 * and one without; the latter using the default locale. 151 * \htmlonly<blockquote>\endhtmlonly 152 * <pre> 153 * nf = NumberFormat::createInstance( myLocale, success ); delete nf; 154 * nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf; 155 * nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf; 156 * </pre> 157 * \htmlonly</blockquote>\endhtmlonly 158 * A <code>Locale</code> is the mechanism for identifying the kind of object 159 * (<code>NumberFormat</code>) that you would like to get. The locale is 160 * <STRONG>just</STRONG> a mechanism for identifying objects, 161 * <STRONG>not</STRONG> a container for the objects themselves. 162 * 163 * <P> 164 * Each class that performs locale-sensitive operations allows you 165 * to get all the available objects of that type. You can sift 166 * through these objects by language, country, or variant, 167 * and use the display names to present a menu to the user. 168 * For example, you can create a menu of all the collation objects 169 * suitable for a given language. Such classes implement these 170 * three class methods: 171 * \htmlonly<blockquote>\endhtmlonly 172 * <pre> 173 * static Locale* getAvailableLocales(int32_t& numLocales) 174 * static UnicodeString& getDisplayName(const Locale& objectLocale, 175 * const Locale& displayLocale, 176 * UnicodeString& displayName) 177 * static UnicodeString& getDisplayName(const Locale& objectLocale, 178 * UnicodeString& displayName) 179 * </pre> 180 * \htmlonly</blockquote>\endhtmlonly 181 * 182 * @stable ICU 2.0 183 * @see ResourceBundle 184 */ 185 class U_COMMON_API Locale : public UObject { 186 public: 187 /** Useful constant for the Root locale. @stable ICU 4.4 */ 188 static const Locale &U_EXPORT2 getRoot(void); 189 /** Useful constant for this language. @stable ICU 2.0 */ 190 static const Locale &U_EXPORT2 getEnglish(void); 191 /** Useful constant for this language. @stable ICU 2.0 */ 192 static const Locale &U_EXPORT2 getFrench(void); 193 /** Useful constant for this language. @stable ICU 2.0 */ 194 static const Locale &U_EXPORT2 getGerman(void); 195 /** Useful constant for this language. @stable ICU 2.0 */ 196 static const Locale &U_EXPORT2 getItalian(void); 197 /** Useful constant for this language. @stable ICU 2.0 */ 198 static const Locale &U_EXPORT2 getJapanese(void); 199 /** Useful constant for this language. @stable ICU 2.0 */ 200 static const Locale &U_EXPORT2 getKorean(void); 201 /** Useful constant for this language. @stable ICU 2.0 */ 202 static const Locale &U_EXPORT2 getChinese(void); 203 /** Useful constant for this language. @stable ICU 2.0 */ 204 static const Locale &U_EXPORT2 getSimplifiedChinese(void); 205 /** Useful constant for this language. @stable ICU 2.0 */ 206 static const Locale &U_EXPORT2 getTraditionalChinese(void); 207 208 /** Useful constant for this country/region. @stable ICU 2.0 */ 209 static const Locale &U_EXPORT2 getFrance(void); 210 /** Useful constant for this country/region. @stable ICU 2.0 */ 211 static const Locale &U_EXPORT2 getGermany(void); 212 /** Useful constant for this country/region. @stable ICU 2.0 */ 213 static const Locale &U_EXPORT2 getItaly(void); 214 /** Useful constant for this country/region. @stable ICU 2.0 */ 215 static const Locale &U_EXPORT2 getJapan(void); 216 /** Useful constant for this country/region. @stable ICU 2.0 */ 217 static const Locale &U_EXPORT2 getKorea(void); 218 /** Useful constant for this country/region. @stable ICU 2.0 */ 219 static const Locale &U_EXPORT2 getChina(void); 220 /** Useful constant for this country/region. @stable ICU 2.0 */ 221 static const Locale &U_EXPORT2 getPRC(void); 222 /** Useful constant for this country/region. @stable ICU 2.0 */ 223 static const Locale &U_EXPORT2 getTaiwan(void); 224 /** Useful constant for this country/region. @stable ICU 2.0 */ 225 static const Locale &U_EXPORT2 getUK(void); 226 /** Useful constant for this country/region. @stable ICU 2.0 */ 227 static const Locale &U_EXPORT2 getUS(void); 228 /** Useful constant for this country/region. @stable ICU 2.0 */ 229 static const Locale &U_EXPORT2 getCanada(void); 230 /** Useful constant for this country/region. @stable ICU 2.0 */ 231 static const Locale &U_EXPORT2 getCanadaFrench(void); 232 233 234 /** 235 * Construct a default locale object, a Locale for the default locale ID. 236 * 237 * @see getDefault 238 * @see uloc_getDefault 239 * @stable ICU 2.0 240 */ 241 Locale(); 242 243 /** 244 * Construct a locale from language, country, variant. 245 * If an error occurs, then the constructed object will be "bogus" 246 * (isBogus() will return TRUE). 247 * 248 * @param language Lowercase two-letter or three-letter ISO-639 code. 249 * This parameter can instead be an ICU style C locale (e.g. "en_US"), 250 * but the other parameters must not be used. 251 * This parameter can be NULL; if so, 252 * the locale is initialized to match the current default locale. 253 * (This is the same as using the default constructor.) 254 * Please note: The Java Locale class does NOT accept the form 255 * 'new Locale("en_US")' but only 'new Locale("en","US")' 256 * 257 * @param country Uppercase two-letter ISO-3166 code. (optional) 258 * @param variant Uppercase vendor and browser specific code. See class 259 * description. (optional) 260 * @param keywordsAndValues A string consisting of keyword/values pairs, such as 261 * "collation=phonebook;currency=euro" 262 * 263 * @see getDefault 264 * @see uloc_getDefault 265 * @stable ICU 2.0 266 */ 267 Locale( const char * language, 268 const char * country = 0, 269 const char * variant = 0, 270 const char * keywordsAndValues = 0); 271 272 /** 273 * Initializes a Locale object from another Locale object. 274 * 275 * @param other The Locale object being copied in. 276 * @stable ICU 2.0 277 */ 278 Locale(const Locale& other); 279 280 281 /** 282 * Destructor 283 * @stable ICU 2.0 284 */ 285 virtual ~Locale() ; 286 287 /** 288 * Replaces the entire contents of *this with the specified value. 289 * 290 * @param other The Locale object being copied in. 291 * @return *this 292 * @stable ICU 2.0 293 */ 294 Locale& operator=(const Locale& other); 295 296 /** 297 * Checks if two locale keys are the same. 298 * 299 * @param other The locale key object to be compared with this. 300 * @return True if the two locale keys are the same, false otherwise. 301 * @stable ICU 2.0 302 */ 303 UBool operator==(const Locale& other) const; 304 305 /** 306 * Checks if two locale keys are not the same. 307 * 308 * @param other The locale key object to be compared with this. 309 * @return True if the two locale keys are not the same, false 310 * otherwise. 311 * @stable ICU 2.0 312 */ 313 UBool operator!=(const Locale& other) const; 314 315 /** 316 * Clone this object. 317 * Clones can be used concurrently in multiple threads. 318 * If an error occurs, then NULL is returned. 319 * The caller must delete the clone. 320 * 321 * @return a clone of this object 322 * 323 * @see getDynamicClassID 324 * @stable ICU 2.8 325 */ 326 Locale *clone() const; 327 328 #ifndef U_HIDE_SYSTEM_API 329 /** 330 * Common methods of getting the current default Locale. Used for the 331 * presentation: menus, dialogs, etc. Generally set once when your applet or 332 * application is initialized, then never reset. (If you do reset the 333 * default locale, you probably want to reload your GUI, so that the change 334 * is reflected in your interface.) 335 * 336 * More advanced programs will allow users to use different locales for 337 * different fields, e.g. in a spreadsheet. 338 * 339 * Note that the initial setting will match the host system. 340 * @return a reference to the Locale object for the default locale ID 341 * @system 342 * @stable ICU 2.0 343 */ 344 static const Locale& U_EXPORT2 getDefault(void); 345 346 /** 347 * Sets the default. Normally set once at the beginning of a process, 348 * then never reset. 349 * setDefault() only changes ICU's default locale ID, <strong>not</strong> 350 * the default locale ID of the runtime environment. 351 * 352 * @param newLocale Locale to set to. If NULL, set to the value obtained 353 * from the runtime environement. 354 * @param success The error code. 355 * @system 356 * @stable ICU 2.0 357 */ 358 static void U_EXPORT2 setDefault(const Locale& newLocale, 359 UErrorCode& success); 360 #endif /* U_HIDE_SYSTEM_API */ 361 362 /** 363 * Creates a locale which has had minimal canonicalization 364 * as per uloc_getName(). 365 * @param name The name to create from. If name is null, 366 * the default Locale is used. 367 * @return new locale object 368 * @stable ICU 2.0 369 * @see uloc_getName 370 */ 371 static Locale U_EXPORT2 createFromName(const char *name); 372 373 /** 374 * Creates a locale from the given string after canonicalizing 375 * the string by calling uloc_canonicalize(). 376 * @param name the locale ID to create from. Must not be NULL. 377 * @return a new locale object corresponding to the given name 378 * @stable ICU 3.0 379 * @see uloc_canonicalize 380 */ 381 static Locale U_EXPORT2 createCanonical(const char* name); 382 383 /** 384 * Returns the locale's ISO-639 language code. 385 * @return An alias to the code 386 * @stable ICU 2.0 387 */ 388 inline const char * getLanguage( ) const; 389 390 /** 391 * Returns the locale's ISO-15924 abbreviation script code. 392 * @return An alias to the code 393 * @see uscript_getShortName 394 * @see uscript_getCode 395 * @stable ICU 2.8 396 */ 397 inline const char * getScript( ) const; 398 399 /** 400 * Returns the locale's ISO-3166 country code. 401 * @return An alias to the code 402 * @stable ICU 2.0 403 */ 404 inline const char * getCountry( ) const; 405 406 /** 407 * Returns the locale's variant code. 408 * @return An alias to the code 409 * @stable ICU 2.0 410 */ 411 inline const char * getVariant( ) const; 412 413 /** 414 * Returns the programmatic name of the entire locale, with the language, 415 * country and variant separated by underbars. If a field is missing, up 416 * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN", 417 * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO" 418 * @return A pointer to "name". 419 * @stable ICU 2.0 420 */ 421 inline const char * getName() const; 422 423 /** 424 * Returns the programmatic name of the entire locale as getName() would return, 425 * but without keywords. 426 * @return A pointer to "name". 427 * @see getName 428 * @stable ICU 2.8 429 */ 430 const char * getBaseName() const; 431 432 433 /** 434 * Gets the list of keywords for the specified locale. 435 * 436 * @param status the status code 437 * @return pointer to StringEnumeration class, or NULL if there are no keywords. 438 * Client must dispose of it by calling delete. 439 * @stable ICU 2.8 440 */ 441 StringEnumeration * createKeywords(UErrorCode &status) const; 442 443 /** 444 * Gets the value for a keyword. 445 * 446 * @param keywordName name of the keyword for which we want the value. Case insensitive. 447 * @param buffer The buffer to receive the keyword value. 448 * @param bufferCapacity The capacity of receiving buffer 449 * @param status Returns any error information while performing this operation. 450 * @return the length of the keyword value 451 * 452 * @stable ICU 2.8 453 */ 454 int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const; 455 456 /** 457 * Sets or removes the value for a keyword. 458 * 459 * For removing all keywords, use getBaseName(), 460 * and construct a new Locale if it differs from getName(). 461 * 462 * @param keywordName name of the keyword to be set. Case insensitive. 463 * @param keywordValue value of the keyword to be set. If 0-length or 464 * NULL, will result in the keyword being removed. No error is given if 465 * that keyword does not exist. 466 * @param status Returns any error information while performing this operation. 467 * 468 * @stable ICU 49 469 */ 470 void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status); 471 472 /** 473 * returns the locale's three-letter language code, as specified 474 * in ISO draft standard ISO-639-2. 475 * @return An alias to the code, or an empty string 476 * @stable ICU 2.0 477 */ 478 const char * getISO3Language() const; 479 480 /** 481 * Fills in "name" with the locale's three-letter ISO-3166 country code. 482 * @return An alias to the code, or an empty string 483 * @stable ICU 2.0 484 */ 485 const char * getISO3Country() const; 486 487 /** 488 * Returns the Windows LCID value corresponding to this locale. 489 * This value is stored in the resource data for the locale as a one-to-four-digit 490 * hexadecimal number. If the resource is missing, in the wrong format, or 491 * there is no Windows LCID value that corresponds to this locale, returns 0. 492 * @stable ICU 2.0 493 */ 494 uint32_t getLCID(void) const; 495 496 #ifndef U_HIDE_DRAFT_API 497 /** 498 * Returns whether this locale's script is written right-to-left. 499 * If there is no script subtag, then the likely script is used, see uloc_addLikelySubtags(). 500 * If no likely script is known, then FALSE is returned. 501 * 502 * A script is right-to-left according to the CLDR script metadata 503 * which corresponds to whether the script's letters have Bidi_Class=R or AL. 504 * 505 * Returns TRUE for "ar" and "en-Hebr", FALSE for "zh" and "fa-Cyrl". 506 * 507 * @return TRUE if the locale's script is written right-to-left 508 * @draft ICU 54 509 */ 510 UBool isRightToLeft() const; 511 #endif /* U_HIDE_DRAFT_API */ 512 513 /** 514 * Fills in "dispLang" with the name of this locale's language in a format suitable for 515 * user display in the default locale. For example, if the locale's language code is 516 * "fr" and the default locale's language code is "en", this function would set 517 * dispLang to "French". 518 * @param dispLang Receives the language's display name. 519 * @return A reference to "dispLang". 520 * @stable ICU 2.0 521 */ 522 UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const; 523 524 /** 525 * Fills in "dispLang" with the name of this locale's language in a format suitable for 526 * user display in the locale specified by "displayLocale". For example, if the locale's 527 * language code is "en" and displayLocale's language code is "fr", this function would set 528 * dispLang to "Anglais". 529 * @param displayLocale Specifies the locale to be used to display the name. In other words, 530 * if the locale's language code is "en", passing Locale::getFrench() for 531 * displayLocale would result in "Anglais", while passing Locale::getGerman() 532 * for displayLocale would result in "Englisch". 533 * @param dispLang Receives the language's display name. 534 * @return A reference to "dispLang". 535 * @stable ICU 2.0 536 */ 537 UnicodeString& getDisplayLanguage( const Locale& displayLocale, 538 UnicodeString& dispLang) const; 539 540 /** 541 * Fills in "dispScript" with the name of this locale's script in a format suitable 542 * for user display in the default locale. For example, if the locale's script code 543 * is "LATN" and the default locale's language code is "en", this function would set 544 * dispScript to "Latin". 545 * @param dispScript Receives the scripts's display name. 546 * @return A reference to "dispScript". 547 * @stable ICU 2.8 548 */ 549 UnicodeString& getDisplayScript( UnicodeString& dispScript) const; 550 551 /** 552 * Fills in "dispScript" with the name of this locale's country in a format suitable 553 * for user display in the locale specified by "displayLocale". For example, if the locale's 554 * script code is "LATN" and displayLocale's language code is "en", this function would set 555 * dispScript to "Latin". 556 * @param displayLocale Specifies the locale to be used to display the name. In other 557 * words, if the locale's script code is "LATN", passing 558 * Locale::getFrench() for displayLocale would result in "", while 559 * passing Locale::getGerman() for displayLocale would result in 560 * "". 561 * @param dispScript Receives the scripts's display name. 562 * @return A reference to "dispScript". 563 * @stable ICU 2.8 564 */ 565 UnicodeString& getDisplayScript( const Locale& displayLocale, 566 UnicodeString& dispScript) const; 567 568 /** 569 * Fills in "dispCountry" with the name of this locale's country in a format suitable 570 * for user display in the default locale. For example, if the locale's country code 571 * is "FR" and the default locale's language code is "en", this function would set 572 * dispCountry to "France". 573 * @param dispCountry Receives the country's display name. 574 * @return A reference to "dispCountry". 575 * @stable ICU 2.0 576 */ 577 UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const; 578 579 /** 580 * Fills in "dispCountry" with the name of this locale's country in a format suitable 581 * for user display in the locale specified by "displayLocale". For example, if the locale's 582 * country code is "US" and displayLocale's language code is "fr", this function would set 583 * dispCountry to "États-Unis". 584 * @param displayLocale Specifies the locale to be used to display the name. In other 585 * words, if the locale's country code is "US", passing 586 * Locale::getFrench() for displayLocale would result in "États-Unis", while 587 * passing Locale::getGerman() for displayLocale would result in 588 * "Vereinigte Staaten". 589 * @param dispCountry Receives the country's display name. 590 * @return A reference to "dispCountry". 591 * @stable ICU 2.0 592 */ 593 UnicodeString& getDisplayCountry( const Locale& displayLocale, 594 UnicodeString& dispCountry) const; 595 596 /** 597 * Fills in "dispVar" with the name of this locale's variant code in a format suitable 598 * for user display in the default locale. 599 * @param dispVar Receives the variant's name. 600 * @return A reference to "dispVar". 601 * @stable ICU 2.0 602 */ 603 UnicodeString& getDisplayVariant( UnicodeString& dispVar) const; 604 605 /** 606 * Fills in "dispVar" with the name of this locale's variant code in a format 607 * suitable for user display in the locale specified by "displayLocale". 608 * @param displayLocale Specifies the locale to be used to display the name. 609 * @param dispVar Receives the variant's display name. 610 * @return A reference to "dispVar". 611 * @stable ICU 2.0 612 */ 613 UnicodeString& getDisplayVariant( const Locale& displayLocale, 614 UnicodeString& dispVar) const; 615 616 /** 617 * Fills in "name" with the name of this locale in a format suitable for user display 618 * in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(), 619 * and getDisplayVariant() to do its work, and outputs the display name in the format 620 * "language (country[,variant])". For example, if the default locale is en_US, then 621 * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name 622 * would be "Spanish (Mexico,Traditional)". 623 * @param name Receives the locale's display name. 624 * @return A reference to "name". 625 * @stable ICU 2.0 626 */ 627 UnicodeString& getDisplayName( UnicodeString& name) const; 628 629 /** 630 * Fills in "name" with the name of this locale in a format suitable for user display 631 * in the locale specfied by "displayLocale". This function uses getDisplayLanguage(), 632 * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display 633 * name in the format "language (country[,variant])". For example, if displayLocale is 634 * fr_FR, then en_US's display name would be "Anglais (États-Unis)", and no_NO_NY's 635 * display name would be "norvégien (Norvège,NY)". 636 * @param displayLocale Specifies the locale to be used to display the name. 637 * @param name Receives the locale's display name. 638 * @return A reference to "name". 639 * @stable ICU 2.0 640 */ 641 UnicodeString& getDisplayName( const Locale& displayLocale, 642 UnicodeString& name) const; 643 644 /** 645 * Generates a hash code for the locale. 646 * @stable ICU 2.0 647 */ 648 int32_t hashCode(void) const; 649 650 /** 651 * Sets the locale to bogus 652 * A bogus locale represents a non-existing locale associated 653 * with services that can be instantiated from non-locale data 654 * in addition to locale (for example, collation can be 655 * instantiated from a locale and from a rule set). 656 * @stable ICU 2.1 657 */ 658 void setToBogus(); 659 660 /** 661 * Gets the bogus state. Locale object can be bogus if it doesn't exist 662 * @return FALSE if it is a real locale, TRUE if it is a bogus locale 663 * @stable ICU 2.1 664 */ 665 UBool isBogus(void) const; 666 667 /** 668 * Returns a list of all installed locales. 669 * @param count Receives the number of locales in the list. 670 * @return A pointer to an array of Locale objects. This array is the list 671 * of all locales with installed resource files. The called does NOT 672 * get ownership of this list, and must NOT delete it. 673 * @stable ICU 2.0 674 */ 675 static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count); 676 677 /** 678 * Gets a list of all available 2-letter country codes defined in ISO 3166. This is a 679 * pointer to an array of pointers to arrays of char. All of these pointers are 680 * owned by ICU-- do not delete them, and do not write through them. The array is 681 * terminated with a null pointer. 682 * @return a list of all available country codes 683 * @stable ICU 2.0 684 */ 685 static const char* const* U_EXPORT2 getISOCountries(); 686 687 /** 688 * Gets a list of all available language codes defined in ISO 639. This is a pointer 689 * to an array of pointers to arrays of char. All of these pointers are owned 690 * by ICU-- do not delete them, and do not write through them. The array is 691 * terminated with a null pointer. 692 * @return a list of all available language codes 693 * @stable ICU 2.0 694 */ 695 static const char* const* U_EXPORT2 getISOLanguages(); 696 697 /** 698 * ICU "poor man's RTTI", returns a UClassID for this class. 699 * 700 * @stable ICU 2.2 701 */ 702 static UClassID U_EXPORT2 getStaticClassID(); 703 704 /** 705 * ICU "poor man's RTTI", returns a UClassID for the actual class. 706 * 707 * @stable ICU 2.2 708 */ 709 virtual UClassID getDynamicClassID() const; 710 711 protected: /* only protected for testing purposes. DO NOT USE. */ 712 #ifndef U_HIDE_INTERNAL_API 713 /** 714 * Set this from a single POSIX style locale string. 715 * @internal 716 */ 717 void setFromPOSIXID(const char *posixID); 718 #endif /* U_HIDE_INTERNAL_API */ 719 720 private: 721 /** 722 * Initialize the locale object with a new name. 723 * Was deprecated - used in implementation - moved internal 724 * 725 * @param cLocaleID The new locale name. 726 * @param canonicalize whether to call uloc_canonicalize on cLocaleID 727 */ 728 Locale& init(const char* cLocaleID, UBool canonicalize); 729 730 /* 731 * Internal constructor to allow construction of a locale object with 732 * NO side effects. (Default constructor tries to get 733 * the default locale.) 734 */ 735 enum ELocaleType { 736 eBOGUS 737 }; 738 Locale(ELocaleType); 739 740 /** 741 * Initialize the locale cache for commonly used locales 742 */ 743 static Locale *getLocaleCache(void); 744 745 char language[ULOC_LANG_CAPACITY]; 746 char script[ULOC_SCRIPT_CAPACITY]; 747 char country[ULOC_COUNTRY_CAPACITY]; 748 int32_t variantBegin; 749 char* fullName; 750 char fullNameBuffer[ULOC_FULLNAME_CAPACITY]; 751 // name without keywords 752 char* baseName; 753 void initBaseName(UErrorCode& status); 754 755 UBool fIsBogus; 756 757 static const Locale &getLocale(int locid); 758 759 /** 760 * A friend to allow the default locale to be set by either the C or C++ API. 761 * @internal 762 */ 763 friend Locale *locale_set_default_internal(const char *, UErrorCode& status); 764 765 /** 766 * @internal 767 */ 768 friend void U_CALLCONV locale_available_init(); 769 }; 770 771 inline UBool 772 Locale::operator!=(const Locale& other) const 773 { 774 return !operator==(other); 775 } 776 777 inline const char * 778 Locale::getCountry() const 779 { 780 return country; 781 } 782 783 inline const char * 784 Locale::getLanguage() const 785 { 786 return language; 787 } 788 789 inline const char * 790 Locale::getScript() const 791 { 792 return script; 793 } 794 795 inline const char * 796 Locale::getVariant() const 797 { 798 return &baseName[variantBegin]; 799 } 800 801 inline const char * 802 Locale::getName() const 803 { 804 return fullName; 805 } 806 807 inline UBool 808 Locale::isBogus(void) const { 809 return fIsBogus; 810 } 811 812 U_NAMESPACE_END 813 814 #endif 815