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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30 glAttachShader(program, vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45 glAttachShader(gProgram, vertexShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 34 const char* vertexShader[MAX_SHADER_LINES];
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 93 int vertexShader = MyGLRenderer.loadShader(
101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
Triangle.java 86 int vertexShader = MyGLRenderer.loadShader(
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
63 : vertexShader (vertexShader_)
69 const VertexShader* vertexShader;
  /frameworks/native/libs/gui/tests/
GLTest.cpp 295 GLuint vertexShader, fragmentShader;
299 &vertexShader));
310 glAttachShader(program, vertexShader);
333 glDeleteShader(vertexShader);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 100 int vertexShader = SimpleGLRenderer.loadShader(
108 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
Triangle.java 91 int vertexShader = SimpleGLRenderer.loadShader(
97 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
156 if (!vertexShader) {
167 glAttachShader(program, vertexShader);

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