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    Searched defs:vertex_shader (Results 1 - 4 of 4) sorted by null

  /external/drm_hwcomposer/
glworker.cpp 214 AutoGLShader vertex_shader, fragment_shader; local
228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
230 if (!vertex_shader.get()) {
252 glAttachShader(program.get(), vertex_shader.get());
257 glDetachShader(program.get(), vertex_shader.get());
  /external/mesa3d/src/glsl/
glsl_parser_extras.h 38 vertex_shader, enumerator in enum:_mesa_glsl_parser_targets
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
591 if (ctx->vertex_shader != handle) {
592 ctx->vertex_shader = handle;
600 if (handle == ctx->vertex_shader) {
603 ctx->vertex_shader = NULL;
611 ctx->vertex_shader_saved = ctx->vertex_shader;
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
618 ctx->vertex_shader = ctx->vertex_shader_saved;
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon16276
239 uint num_vs_outputs; /**< convenience, from vertex_shader */

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