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Searched
refs:BRANCH_MIXED
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
126
BRANCH_MIXED
,
177
bool isConditionMixed = m_branchType ==
BRANCH_MIXED
;
355
else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType ==
BRANCH_MIXED
&& m_caseType == CASETYPE_VERTEX)
877
if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::
BRANCH_MIXED
)
882
branchResult == (int)ConditionalCase::
BRANCH_MIXED
? "mixed" :
899
// Only fragment case with
BRANCH_MIXED
has an additional fract() call.
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
126
BRANCH_MIXED
,
177
bool isConditionMixed = m_branchType ==
BRANCH_MIXED
;
359
else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType ==
BRANCH_MIXED
&& m_caseType == CASETYPE_VERTEX)
889
if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::
BRANCH_MIXED
)
894
branchResult == (int)ConditionalCase::
BRANCH_MIXED
? "mixed" :
911
// Only fragment case with
BRANCH_MIXED
has an additional fract() call.
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