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    Searched refs:BRANCH_MIXED (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 126 BRANCH_MIXED,
177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
877 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
882 branchResult == (int)ConditionalCase::BRANCH_MIXED ? "mixed" :
899 // Only fragment case with BRANCH_MIXED has an additional fract() call.
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 126 BRANCH_MIXED,
177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
889 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
894 branchResult == (int)ConditionalCase::BRANCH_MIXED ? "mixed" :
911 // Only fragment case with BRANCH_MIXED has an additional fract() call.

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