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Searched
refs:BRANCH_TRUE
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
124
BRANCH_TRUE
= 0,
175
bool isConditionTrue = m_branchType ==
BRANCH_TRUE
;
353
gl.uniform1f(location, m_branchType ==
BRANCH_TRUE
? +1.0f : -1.0f);
874
DE_STATIC_ASSERT(ConditionalCase::
BRANCH_TRUE
== 0);
875
for (int branchResult = (int)ConditionalCase::
BRANCH_TRUE
; branchResult < (int)ConditionalCase::BRANCH_LAST; branchResult++)
880
const char* branchResultName = branchResult == (int)ConditionalCase::
BRANCH_TRUE
? "true" :
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
124
BRANCH_TRUE
= 0,
175
bool isConditionTrue = m_branchType ==
BRANCH_TRUE
;
357
gl.uniform1f(location, m_branchType ==
BRANCH_TRUE
? +1.0f : -1.0f);
886
DE_STATIC_ASSERT(ConditionalCase::
BRANCH_TRUE
== 0);
887
for (int branchResult = (int)ConditionalCase::
BRANCH_TRUE
; branchResult < (int)ConditionalCase::BRANCH_LAST; branchResult++)
892
const char* branchResultName = branchResult == (int)ConditionalCase::
BRANCH_TRUE
? "true" :
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