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    Searched refs:BYTE_TO_FLOAT_TEX (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/main/
texcompress_rgtc.c 318 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
354 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
355 texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
386 texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
422 texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
423 texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
format_unpack.c 1161 dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
1174 dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
1175 dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
1187 dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
1188 dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
1189 dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
1200 dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
1201 dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
1202 dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
1203 dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) )
    [all...]
macros.h 62 #define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
  /external/mesa3d/src/mesa/swrast/
s_texfetch_tmp.h     [all...]

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