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    Searched refs:BranchResult (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 122 enum BranchResult
140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
149 BranchResult m_branchType;
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)
875 for (int branchResult = (int)ConditionalCase::BRANCH_TRUE; branchResult < (int)ConditionalCase::BRANCH_LAST; branchResult++)
877 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
880 const char* branchResultName = branchResult == (int)ConditionalCase::BRANCH_TRUE ? "true" :
881 branchResult == (int)ConditionalCase::BRANCH_FALSE ? "false"
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 122 enum BranchResult
140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
149 BranchResult m_branchType;
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)
887 for (int branchResult = (int)ConditionalCase::BRANCH_TRUE; branchResult < (int)ConditionalCase::BRANCH_LAST; branchResult++)
889 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
892 const char* branchResultName = branchResult == (int)ConditionalCase::BRANCH_TRUE ? "true" :
893 branchResult == (int)ConditionalCase::BRANCH_FALSE ? "false"
    [all...]

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