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    Searched refs:ConstValueAccess (Results 1 - 7 of 7) sorted by null

  /external/deqp/framework/randomshaders/
rsgVariableValue.hpp 194 typedef ConstStridedValueAccess<1> ConstValueAccess;
204 ConstValueAccess getMin (void) const { return ConstValueAccess(*m_type, m_min); }
205 ConstValueAccess getMax (void) const { return ConstValueAccess(*m_type, m_max); }
219 Scalar* m_min; // \note See note in ConstValueAccess
275 ValueRange (const VariableType& type, const ConstValueAccess& minVal, const ConstValueAccess& maxVal);
285 ConstValueAccess getMin (void) const { return ConstValueAccess(m_type, getMinPtr());
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rsgProgramExecutor.cpp 51 ConstValueAccess getValue (const VariableType& type, int vtxNdx) const;
67 ConstValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) const
69 return ConstValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]);
151 void interpolateFragmentInput (StridedValueAccess<Stride> dst, int dstComp, ConstValueAccess vtx0, ConstValueAccess vtx1, ConstValueAccess vtx2, ConstValueAccess vtx3, float x, float y)
rsgVariableValue.cpp 165 ValueRange::ValueRange (const VariableType& type, const ConstValueAccess& minVal, const ConstValueAccess& maxVal)
179 getMin() = ConstValueAccess(type, minVal).value();
180 getMax() = ConstValueAccess(type, maxVal).value();
rsgExpression.cpp 587 template <typename T> T getValueAccessValue (ConstValueAccess access);
588 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); }
589 template<> inline int getValueAccessValue<int> (ConstValueAccess access) { return access.asInt(); }
590 template<> inline bool getValueAccessValue<bool> (ConstValueAccess access) { return access.asBool(); }
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  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 371 void setUniformValue (int location, rsg::ConstValueAccess value)
408 tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueAccess value)
glsRandomShaderProgram.cpp 165 m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSlot.value).value();
glsFragOpInteractionCase.cpp 328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value)

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