HomeSort by relevance Sort by last modified time
    Searched refs:ContextFactory (Results 1 - 25 of 41) sorted by null

1 2

  /external/deqp/framework/opengl/
gluContextFactory.cpp 29 ContextFactory::ContextFactory (const std::string& name, const std::string& description)
34 ContextFactory::~ContextFactory (void)
gluContextFactory.hpp 45 class ContextFactory : public tcu::FactoryBase
48 ContextFactory (const std::string& name, const std::string& description);
49 virtual ~ContextFactory (void);
67 ContextFactory (const ContextFactory&);
68 ContextFactory& operator= (const ContextFactory&);
71 typedef tcu::FactoryRegistry<ContextFactory> ContextFactoryRegistry;
gluES3PlusWrapperContext.hpp 38 class ContextFactory;
54 ES3PlusWrapperContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
gluFboRenderContext.hpp 38 class ContextFactory;
48 FboRenderContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
  /frameworks/compile/mclinker/include/mcld/MC/
ContextFactory.h 1 //===- ContextFactory.h ---------------------------------------------------===//
17 /** \class ContextFactory
18 * \brief ContextFactory avoids the duplicated LDContext of the same file.
24 * ContextFactory is the guard to prevent redundant opening. MCLinker does not
25 * create LDContext directly. Instead, it creates LDContext by ContextFactory.
26 * ContextFactory returns the identical reference of LDContext if it's openend.
31 class ContextFactory : public UniqueGCFactoryBase<sys::fs::Path, LDContext, 0> {
33 explicit ContextFactory(size_t pNum);
34 ~ContextFactory();
FileAction.h 16 class ContextFactory;
InputBuilder.h 22 class ContextFactory;
38 ContextFactory& pContextFactory,
89 ContextFactory* m_pContextFactory;
  /frameworks/compile/mclinker/lib/MC/
ContextFactory.cpp 1 //===- ContextFactory.cpp -------------------------------------------------===//
9 #include "mcld/MC/ContextFactory.h"
17 ContextFactory::ContextFactory(size_t pNum)
21 ContextFactory::~ContextFactory() {
24 LDContext* ContextFactory::produce(const sys::fs::Path& pPath) {
34 LDContext* ContextFactory::produce(const char* pPath) {
38 LDContext* ContextFactory::produce() {
Android.mk 7 ContextFactory.cpp \
InputBuilder.cpp 13 #include "mcld/MC/ContextFactory.h"
27 m_pContextFactory = new ContextFactory(MCLD_NUM_OF_INPUTS);
33 ContextFactory& pContextFactory,
  /external/deqp/framework/platform/X11/
tcuX11GlxPlatform.hpp 37 de::MovePtr<glu::ContextFactory> createContextFactory (EventState& eventState);
tcuX11EglPlatform.hpp 44 de::MovePtr<glu::ContextFactory> createContextFactory (void);
tcuX11Platform.cpp 46 void registerFactory (de::MovePtr<glu::ContextFactory> factory)
tcuX11EglPlatform.cpp 59 using glu::ContextFactory;
293 MovePtr<ContextFactory> Platform::createContextFactory (void)
295 return MovePtr<ContextFactory>(new GLContextFactory(m_nativeDisplayFactoryRegistry));
  /frameworks/compile/mclinker/unittests/
UniqueGCFactoryBaseTest.cpp 9 #include "mcld/MC/ContextFactory.h"
40 ContextFactory* contextFactory = new ContextFactory(10);
41 contextFactory->produce("/");
42 contextFactory->produce("ab/c");
43 ASSERT_TRUE(2 == contextFactory->size());
44 delete contextFactory;
48 ContextFactory* contextFactory = new ContextFactory(10)
    [all...]
InputTreeTest.h 13 #include "mcld/MC/ContextFactory.h"
50 mcld::ContextFactory m_ContextFactory;
  /external/deqp/framework/egl/
egluGLContextFactory.hpp 46 class GLContextFactory : public glu::ContextFactory
  /external/deqp/framework/platform/win32/
tcuWGLContextFactory.hpp 33 class WGLContextFactory : public glu::ContextFactory
tcuWin32GLES3Platform.cpp 144 class Win32GLES3ContextFactory : public glu::ContextFactory
158 : glu::ContextFactory ("gles3_wrapper", "GLES3 Wrapper Context")
  /external/deqp/framework/platform/null/
tcuNullPlatform.cpp 34 class NullGLContextFactory : public glu::ContextFactory
38 : glu::ContextFactory("null", "Null Render Context")
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.hh 62 class ContextFactory : public glu::ContextFactory
65 ContextFactory (ScreenManager* screenManager);
66 ~ContextFactory (void);
tcuIOSPlatform.mm 62 // ContextFactory
64 ContextFactory::ContextFactory (ScreenManager* screenManager)
65 : glu::ContextFactory ("eagl", "iOS EAGL Context")
70 ContextFactory::~ContextFactory (void)
74 glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
98 m_contextFactoryRegistry.registerFactory(new ContextFactory(screenManager));
  /external/deqp/framework/platform/osx/
tcuOSXPlatform.cpp 175 class CGLContextFactory : public glu::ContextFactory
179 : glu::ContextFactory("cgl", "CGL Context (surfaceless, use fbo)")
  /external/skia/src/utils/android/
SkHwuiRenderer.cpp 20 class ContextFactory : public android::uirenderer::IContextFactory {
50 ContextFactory factory;
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 55 * See ContextFactory class definition below.
93 * See ContextFactory class definition below
95 setEGLContextFactory(new ContextFactory());
110 private static class ContextFactory implements GLSurfaceView.EGLContextFactory {

Completed in 456 milliseconds

1 2