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Searched
refs:D3D11_STENCIL_OP_COUNT
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h
87
#define
D3D11_STENCIL_OP_COUNT
9
88
extern unsigned d3d11_to_pipe_stencil_op[
D3D11_STENCIL_OP_COUNT
];
d3d_enums.cpp
61
unsigned d3d11_to_pipe_stencil_op[
D3D11_STENCIL_OP_COUNT
] =
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
527
if(depth_stencil_state_desc->FrontFace.StencilPassOp >=
D3D11_STENCIL_OP_COUNT
||
528
depth_stencil_state_desc->FrontFace.StencilFailOp >=
D3D11_STENCIL_OP_COUNT
||
529
depth_stencil_state_desc->FrontFace.StencilDepthFailOp >=
D3D11_STENCIL_OP_COUNT
||
530
depth_stencil_state_desc->BackFace.StencilPassOp >=
D3D11_STENCIL_OP_COUNT
||
531
depth_stencil_state_desc->BackFace.StencilFailOp >=
D3D11_STENCIL_OP_COUNT
||
532
depth_stencil_state_desc->BackFace.StencilDepthFailOp >=
D3D11_STENCIL_OP_COUNT
)
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