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    Searched refs:DECISION_ATTRIBUTE (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 85 // \note In fragment cases with DECISION_ATTRIBUTE, the value in the expression will actually be a varying.
90 DECISION_ATTRIBUTE,
171 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE;
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
442 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE;
628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
862 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
877 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
937 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
941 if (decisionType == (int)DECISION_ATTRIBUTE)
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 85 // \note In fragment cases with DECISION_ATTRIBUTE, the value in the expression will actually be a varying.
90 DECISION_ATTRIBUTE,
171 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE;
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
446 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE;
636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
874 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
889 if (decisionType != (int)DECISION_ATTRIBUTE && branchResult == (int)ConditionalCase::BRANCH_MIXED)
949 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
953 if (decisionType == (int)DECISION_ATTRIBUTE)
    [all...]

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