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    Searched refs:DECISION_STATIC (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 88 DECISION_STATIC = 0,
169 bool isStaticCase = m_decisionType == DECISION_STATIC;
440 bool isStaticCase = m_decisionType == DECISION_STATIC;
857 DE_STATIC_ASSERT(DECISION_STATIC == 0);
858 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++)
860 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
932 DE_STATIC_ASSERT(DECISION_STATIC == 0);
933 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++)
935 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 88 DECISION_STATIC = 0,
169 bool isStaticCase = m_decisionType == DECISION_STATIC;
444 bool isStaticCase = m_decisionType == DECISION_STATIC;
869 DE_STATIC_ASSERT(DECISION_STATIC == 0);
870 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++)
872 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :
944 DE_STATIC_ASSERT(DECISION_STATIC == 0);
945 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++)
947 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" :

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