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Searched
refs:DECISION_STATIC
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
88
DECISION_STATIC
= 0,
169
bool isStaticCase = m_decisionType ==
DECISION_STATIC
;
440
bool isStaticCase = m_decisionType ==
DECISION_STATIC
;
857
DE_STATIC_ASSERT(
DECISION_STATIC
== 0);
858
for (int decisionType = (int)
DECISION_STATIC
; decisionType < (int)DECISION_LAST; decisionType++)
860
const char* decisionName = decisionType == (int)
DECISION_STATIC
? "static" :
932
DE_STATIC_ASSERT(
DECISION_STATIC
== 0);
933
for (int decisionType = (int)
DECISION_STATIC
; decisionType < (int)DECISION_LAST; decisionType++)
935
const char* decisionName = decisionType == (int)
DECISION_STATIC
? "static" :
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
88
DECISION_STATIC
= 0,
169
bool isStaticCase = m_decisionType ==
DECISION_STATIC
;
444
bool isStaticCase = m_decisionType ==
DECISION_STATIC
;
869
DE_STATIC_ASSERT(
DECISION_STATIC
== 0);
870
for (int decisionType = (int)
DECISION_STATIC
; decisionType < (int)DECISION_LAST; decisionType++)
872
const char* decisionName = decisionType == (int)
DECISION_STATIC
? "static" :
944
DE_STATIC_ASSERT(
DECISION_STATIC
== 0);
945
for (int decisionType = (int)
DECISION_STATIC
; decisionType < (int)DECISION_LAST; decisionType++)
947
const char* decisionName = decisionType == (int)
DECISION_STATIC
? "static" :
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