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Searched
refs:EYE
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl
47
float3
eye
:
EYE
;
58
result.
eye
= -view;
70
float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.
eye
) + nlight))), specular_power);
/frameworks/native/opengl/libagl/
vertex.cpp
112
// compute
eye
coordinates
114
&c->transforms.modelview.transform, &v->
eye
, &v->obj);
115
v->flags |= vertex_t::
EYE
;
124
GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->
eye
.v);
context.h
113
EYE
= 0x0040,
136
vec4_t
eye
;
member in union:android::gl::vertex_t::__anon23097
293
vec4_t position; // position in
eye
space
array.cpp
1043
nv->flags |= vertex_t::LIT | vertex_t::
EYE
| vertex_t::TT;
[
all
...]
/external/mesa3d/src/mesa/program/
program_lexer.l
271
{dot}
eye
{ return
EYE
; }
program_parse.y
173
%token EMISSION ENV
EYE
[
all
...]
Completed in 77 milliseconds