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    Searched refs:EglImage (Results 1 - 2 of 2) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 279 // EglImage is a utility class for tracking and creating EGLImageKHRs. There
285 class EglImage : public LightRefBase<EglImage> {
287 EglImage(sp<GraphicBuffer> graphicBuffer);
289 // createIfNeeded creates an EGLImage if required (we haven't created
306 friend class LightRefBase<EglImage>;
307 virtual ~EglImage();
309 // createImage creates a new EGLImage from a GraphicBuffer.
314 EglImage(const EglImage& rhs)
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  /frameworks/native/libs/gui/
GLConsumer.cpp 294 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
355 // before, so any prior EglImage created is using a stale buffer. This
356 // replaces any old EglImage with a new one (using the new buffer).
359 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
400 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
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