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Searched
refs:EglImage
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/include/gui/
GLConsumer.h
279
//
EglImage
is a utility class for tracking and creating EGLImageKHRs. There
285
class
EglImage
: public LightRefBase<
EglImage
> {
287
EglImage
(sp<GraphicBuffer> graphicBuffer);
289
// createIfNeeded creates an
EGLImage
if required (we haven't created
306
friend class LightRefBase<
EglImage
>;
307
virtual ~
EglImage
();
309
// createImage creates a new
EGLImage
from a GraphicBuffer.
314
EglImage
(const
EglImage
& rhs)
[
all
...]
/frameworks/native/libs/gui/
GLConsumer.cpp
294
mReleasedTexImage = new
EglImage
(getDebugTexImageBuffer());
355
// before, so any prior
EglImage
created is using a stale buffer. This
356
// replaces any old
EglImage
with a new one (using the new buffer).
359
mEglSlots[slot].mEglImage = new
EglImage
(item->mGraphicBuffer);
400
// Ensure we have a valid EglImageKHR for the slot, creating an
EglImage
[
all
...]
Completed in 68 milliseconds