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    Searched refs:FALLBACK (Results 1 - 19 of 19) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.h 55 #define FALLBACK( rmesa, bit, mode ) do { \
56 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
r200_context.c 131 &_tnl_render_stage, /* FALLBACK: */
187 radeon->vtbl.fallback = r200Fallback;
455 FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
r200_state.c     [all...]
r200_texstate.c 884 /* no more free regs we can use. Need a fallback :-( */
1529 GLboolean fallback = !r200_validate_texgen( ctx, unit ); local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.h 57 #define FALLBACK( rmesa, bit, mode ) do { \
58 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
radeon_context.c 90 &_tnl_render_stage, /* FALLBACK: */
153 radeon->vtbl.fallback = radeonFallback;
403 FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
radeon_state.c 114 GLboolean fallback = GL_FALSE; local
130 fallback = GL_TRUE;
136 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
137 if ( !fallback ) {
156 GLboolean fallback = GL_FALSE; local
197 fallback = GL_TRUE;
241 fallback = GL_TRUE;
249 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
700 GLboolean fallback = GL_FALSE; local
    [all...]
radeon_texstate.c 859 /* Returns GL_FALSE if fallback required.
879 /* Disabled, no fallback:
898 /* Mixed modes, fallback:
901 fprintf(stderr, "fallback mixed texgen\n");
909 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
956 /* Unsupported mode, fallback:
959 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
1084 GLboolean fallback = !radeon_validate_texgen( ctx, unit ); local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_context.c 85 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
i915_vtbl.c 651 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
668 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
751 * drawbuffers are too big, we have to fallback to software.
755 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
757 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
762 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
765 /* Check for depth fallback. */
767 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
770 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
773 /* No fallback is needed because there is no depth buffer. *
    [all...]
i830_vtbl.c 677 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
751 * regions for hardware drawing. We'll fallback to software below. Not
752 * having regions set makes some of the software fallback paths faster.
789 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
792 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
795 /* Check for depth fallback. */
797 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
800 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
803 /* No fallback is needed because there is no depth buffer. */
804 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false)
    [all...]
i915_context.c 211 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
235 * we'll still have to check and fallback each time.
i915_state.c 650 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
684 * Thus, do fallback when needed.
686 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
819 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
1057 /* Fallback to swrast for select and feedback.
1063 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
    [all...]
i830_texstate.c 361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
i915_texstate.c 298 * Fallback if there's ever a danger that they might refer to
301 * Effectively this means fallback on 3D clamp or
438 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
i830_state.c 791 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
884 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
    [all...]
i915_fragprog.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.h 76 * Bits for intel->Fallback field
91 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
209 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
290 /* Fallback rasterization functions
  /prebuilts/tools/common/m2/repository/org/freemarker/freemarker/2.3.20/
freemarker-2.3.20.jar 

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