HomeSort by relevance Sort by last modified time
    Searched refs:FLOAT_TO_BYTE (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/main/
format_pack.c 1390 du = FLOAT_TO_BYTE(CLAMP(src[0], 0.0F, 1.0F));
1391 dv = FLOAT_TO_BYTE(CLAMP(src[1], 0.0F, 1.0F));
1428 *d = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
1440 GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
1441 GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
1454 GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
1455 GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
1456 GLbyte b = FLOAT_TO_BYTE(CLAMP(src[BCOMP], -1.0f, 1.0f));
1470 GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
1471 GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f))
    [all...]
pack.c     [all...]
macros.h 54 #define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )

Completed in 2628 milliseconds