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    Searched refs:Far (Results 1 - 20 of 20) sorted by null

  /external/mesa3d/src/mesa/main/
viewport.c 94 ctx->Viewport.Near, ctx->Viewport.Far,
113 * the far clip plane
125 ctx->Viewport.Far == farval)
129 ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
140 ctx->Viewport.Near, ctx->Viewport.Far,
169 ctx->Viewport.Far = 1.0;
state.c 291 ctx->Viewport.Near, ctx->Viewport.Far,
rastpos.c 234 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
context.c     [all...]
attrib.c     [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_cc.c 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
171 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
nv10_state_fb.c 187 a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
  /external/mesa3d/src/mesa/swrast/
s_depth.c 158 * Clamp fragment Z values to the depth near/far range (glDepthRange()).
160 * In that case, vertexes are not clipped against the near/far planes
174 if (ctx->Viewport.Near < ctx->Viewport.Far) {
176 max_f = ctx->Viewport.Far;
178 min_f = ctx->Viewport.Far;
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 60 * Clip a point against the far/near Z clipping planes.
424 ctx->Viewport.Far);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 411 ctx->Viewport.Far,
420 ctx->Viewport.Far,
    [all...]
i830_vtbl.c 846 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
i915_vtbl.c 816 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
  /external/mesa3d/src/mesa/program/
prog_statevars.c 354 value[1] = ctx->Viewport.Far; /* far */
355 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
dbghelp.h 246 BOOL Far;
263 BOOL Far;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common.c 214 /* radeons only handle 1 color draw so far */
341 ctx->Viewport.Far);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/psdk_inc/
_dbg_common.h 239 WINBOOL Far;
256 WINBOOL Far;
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 765 save->DepthFar = ctx->Viewport.Far;
    [all...]

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