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Searched
refs:Folders
(Results
1 - 10
of
10
) sorted by null
/external/lzma/CPP/7zip/Archive/7z/
7zItem.h
186
CObjectVector<CFolder>
Folders
;
201
Folders
.Clear();
216
Folders
.ReserveDown();
231
Folders
.IsEmpty() &&
7zHandler.cpp
94
for (i = 0; i < _db.
Folders
.Size(); i++)
96
const CFolder &f = _db.
Folders
[i];
116
case kpidNumBlocks: prop = (UInt32)_db.
Folders
.Size(); break;
197
return _db.
Folders
[folderIndex].IsEncrypted();
262
const CFolder &folderInfo = _db.
Folders
[folderIndex];
364
const CFolder &folderInfo = _db.
Folders
[folderIndex];
7zUpdate.cpp
144
db.
Folders
[i1],
145
db.
Folders
[i2]));
729
for (i = 0; i < db->
Folders
.Size(); i++)
756
const CFolder &f = db->
Folders
[i];
914
const CFolder &folder = db->
Folders
[folderIndex];
922
newDatabase.
Folders
.Add(folder);
953
threadDecoder.Folder = &db->
Folders
[folderIndex];
974
newDatabase.
Folders
.Add(newFolder);
1087
newDatabase.
Folders
.Add(folderItem);
1144
// ---------- Write
Folders
& Empty Files ----------
[
all
...]
7zExtract.cpp
118
const CFolder &folderInfo = db.
Folders
[folderIndex];
203
const CFolder &folderInfo = db.
Folders
[folderIndex];
7zIn.cpp
534
CObjectVector<CFolder> &
folders
)
542
folders
.Clear();
543
folders
.Reserve(numFolders);
546
folders
.Add(CFolder());
547
GetNextFolderItem(
folders
.Back());
556
CFolder &folder =
folders
[i];
575
CFolder &folder =
folders
[i];
586
const CObjectVector<CFolder> &
folders
,
593
numUnpackStreamsInFolders.Reserve(
folders
.Size());
600
for (int i = 0; i <
folders
.Size(); i++)
793
CObjectVector<CFolder>
folders
;
local
[
all
...]
7zIn.h
77
const CFolder &folder =
Folders
[folderIndex];
182
CObjectVector<CFolder> &
folders
);
185
const CObjectVector<CFolder> &
folders
,
197
CObjectVector<CFolder> &
folders
,
7zOut.cpp
386
void COutArchive::WriteUnpackInfo(const CObjectVector<CFolder> &
folders
)
388
if (
folders
.IsEmpty())
394
WriteNumber(
folders
.Size());
397
for (int i = 0; i <
folders
.Size(); i++)
398
WriteFolder(
folders
[i]);
403
for (i = 0; i <
folders
.Size(); i++)
405
const CFolder &folder =
folders
[i];
412
for (i = 0; i <
folders
.Size(); i++)
414
const CFolder &folder =
folders
[i];
424
const CObjectVector<CFolder> &
folders
,
796
CObjectVector<CFolder>
folders
;
local
[
all
...]
/external/lzma/C/
7zIn.c
109
p->
Folders
= 0;
119
if (p->
Folders
)
121
SzFolder_Free(&p->
Folders
[i], alloc);
126
IAlloc_Free(alloc, p->
Folders
);
168
const CSzFolder &folderInfo =
Folders
[folderIndex];
190
startPos += p->db.
Folders
[i].NumPackStreams;
216
v3.13 incorrectly worked with empty
folders
217
v4.07: Loop for skipping empty
folders
224
if (p->db.
Folders
[folderIndex].NumUnpackStreams != 0)
233
if (indexInFolder >= p->db.
Folders
[folderIndex].NumUnpackStreams)
[
all
...]
7z.h
115
CSzFolder *
Folders
;
/external/jpeg/
jmemmac.c
63
#include <
Folders
.h> /* we use the MacOS HFS stuff */
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