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  /external/lzma/CPP/7zip/Archive/7z/
7zItem.h 186 CObjectVector<CFolder> Folders;
201 Folders.Clear();
216 Folders.ReserveDown();
231 Folders.IsEmpty() &&
7zHandler.cpp 94 for (i = 0; i < _db.Folders.Size(); i++)
96 const CFolder &f = _db.Folders[i];
116 case kpidNumBlocks: prop = (UInt32)_db.Folders.Size(); break;
197 return _db.Folders[folderIndex].IsEncrypted();
262 const CFolder &folderInfo = _db.Folders[folderIndex];
364 const CFolder &folderInfo = _db.Folders[folderIndex];
7zUpdate.cpp 144 db.Folders[i1],
145 db.Folders[i2]));
729 for (i = 0; i < db->Folders.Size(); i++)
756 const CFolder &f = db->Folders[i];
914 const CFolder &folder = db->Folders[folderIndex];
922 newDatabase.Folders.Add(folder);
953 threadDecoder.Folder = &db->Folders[folderIndex];
974 newDatabase.Folders.Add(newFolder);
1087 newDatabase.Folders.Add(folderItem);
1144 // ---------- Write Folders & Empty Files ----------
    [all...]
7zExtract.cpp 118 const CFolder &folderInfo = db.Folders[folderIndex];
203 const CFolder &folderInfo = db.Folders[folderIndex];
7zIn.cpp 534 CObjectVector<CFolder> &folders)
542 folders.Clear();
543 folders.Reserve(numFolders);
546 folders.Add(CFolder());
547 GetNextFolderItem(folders.Back());
556 CFolder &folder = folders[i];
575 CFolder &folder = folders[i];
586 const CObjectVector<CFolder> &folders,
593 numUnpackStreamsInFolders.Reserve(folders.Size());
600 for (int i = 0; i < folders.Size(); i++)
793 CObjectVector<CFolder> folders; local
    [all...]
7zIn.h 77 const CFolder &folder = Folders[folderIndex];
182 CObjectVector<CFolder> &folders);
185 const CObjectVector<CFolder> &folders,
197 CObjectVector<CFolder> &folders,
7zOut.cpp 386 void COutArchive::WriteUnpackInfo(const CObjectVector<CFolder> &folders)
388 if (folders.IsEmpty())
394 WriteNumber(folders.Size());
397 for (int i = 0; i < folders.Size(); i++)
398 WriteFolder(folders[i]);
403 for (i = 0; i < folders.Size(); i++)
405 const CFolder &folder = folders[i];
412 for (i = 0; i < folders.Size(); i++)
414 const CFolder &folder = folders[i];
424 const CObjectVector<CFolder> &folders,
796 CObjectVector<CFolder> folders; local
    [all...]
  /external/lzma/C/
7zIn.c 109 p->Folders = 0;
119 if (p->Folders)
121 SzFolder_Free(&p->Folders[i], alloc);
126 IAlloc_Free(alloc, p->Folders);
168 const CSzFolder &folderInfo = Folders[folderIndex];
190 startPos += p->db.Folders[i].NumPackStreams;
216 v3.13 incorrectly worked with empty folders
217 v4.07: Loop for skipping empty folders
224 if (p->db.Folders[folderIndex].NumUnpackStreams != 0)
233 if (indexInFolder >= p->db.Folders[folderIndex].NumUnpackStreams)
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7z.h 115 CSzFolder *Folders;
  /external/jpeg/
jmemmac.c 63 #include <Folders.h> /* we use the MacOS HFS stuff */

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