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Searched
refs:FragmentOpUtil
(Results
1 - 13
of
13
) sorted by null
/external/deqp/modules/glshared/
glsInteractionTestUtil.hpp
117
gls::
FragmentOpUtil
::IntegerQuad quad;
122
void computeRandomQuad (de::Random& rnd, gls::
FragmentOpUtil
::IntegerQuad& quad, int targetWidth, int targetHeight);
glsFragmentOpUtil.hpp
42
namespace
FragmentOpUtil
149
} //
FragmentOpUtil
glsFragmentOpUtil.cpp
35
namespace
FragmentOpUtil
299
} //
FragmentOpUtil
glsInteractionTestUtil.cpp
220
void computeRandomQuad (de::Random& rnd, gls::
FragmentOpUtil
::IntegerQuad& quad, int targetWidth, int targetHeight)
/external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp
74
using namespace gls::
FragmentOpUtil
;
129
static void renderQuad (const glw::Functions& gl, gls::
FragmentOpUtil
::QuadRenderer& renderer, const gls::
FragmentOpUtil
::IntegerQuad& quad, int baseX, int baseY)
131
gls::
FragmentOpUtil
::Quad translated;
228
gls::
FragmentOpUtil
::QuadRenderer* m_renderer;
232
gls::
FragmentOpUtil
::ReferenceQuadRenderer* m_refRenderer;
268
m_renderer = new gls::
FragmentOpUtil
::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES);
272
m_refRenderer = new gls::
FragmentOpUtil
::ReferenceQuadRenderer();
360
m_refRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()),
361
gls::
FragmentOpUtil
::getMultisampleAccess(m_refDepthBuffer->getAccess())
[
all
...]
es2fBlendTests.cpp
44
using gls::
FragmentOpUtil
::Quad;
45
using gls::
FragmentOpUtil
::IntegerQuad;
46
using gls::
FragmentOpUtil
::QuadRenderer;
47
using gls::
FragmentOpUtil
::ReferenceQuadRenderer;
257
m_referenceRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
259
m_referenceRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es2fDepthStencilTests.cpp
201
gls::
FragmentOpUtil
::IntegerQuad quad;
434
void render (gls::
FragmentOpUtil
::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468
gls::
FragmentOpUtil
::Quad quad;
528
gls::
FragmentOpUtil
::QuadRenderer* m_renderer;
532
gls::
FragmentOpUtil
::ReferenceQuadRenderer* m_refRenderer;
581
m_renderer = new gls::
FragmentOpUtil
::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES);
585
m_refRenderer = new gls::
FragmentOpUtil
::ReferenceQuadRenderer();
676
m_refRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()),
677
gls::
FragmentOpUtil
::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678
gls::
FragmentOpUtil
::getMultisampleAccess(m_refStencilBuffer->getAccess())
[
all
...]
es2fDitheringTests.cpp
52
using gls::
FragmentOpUtil
::QuadRenderer;
53
using gls::
FragmentOpUtil
::Quad;
/external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp
74
using namespace gls::
FragmentOpUtil
;
129
static void renderQuad (const glw::Functions& gl, gls::
FragmentOpUtil
::QuadRenderer& renderer, const gls::
FragmentOpUtil
::IntegerQuad& quad, int baseX, int baseY)
131
gls::
FragmentOpUtil
::Quad translated;
228
gls::
FragmentOpUtil
::QuadRenderer* m_renderer;
232
gls::
FragmentOpUtil
::ReferenceQuadRenderer* m_refRenderer;
268
m_renderer = new gls::
FragmentOpUtil
::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES);
272
m_refRenderer = new gls::
FragmentOpUtil
::ReferenceQuadRenderer();
360
m_refRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()),
361
gls::
FragmentOpUtil
::getMultisampleAccess(m_refDepthBuffer->getAccess())
[
all
...]
es3fBlendTests.cpp
46
using gls::
FragmentOpUtil
::Quad;
47
using gls::
FragmentOpUtil
::IntegerQuad;
48
using gls::
FragmentOpUtil
::QuadRenderer;
49
using gls::
FragmentOpUtil
::ReferenceQuadRenderer;
310
m_referenceRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
312
m_referenceRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es3fDepthStencilTests.cpp
201
gls::
FragmentOpUtil
::IntegerQuad quad;
434
void render (gls::
FragmentOpUtil
::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468
gls::
FragmentOpUtil
::Quad quad;
528
gls::
FragmentOpUtil
::QuadRenderer* m_renderer;
532
gls::
FragmentOpUtil
::ReferenceQuadRenderer* m_refRenderer;
581
m_renderer = new gls::
FragmentOpUtil
::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES);
585
m_refRenderer = new gls::
FragmentOpUtil
::ReferenceQuadRenderer();
676
m_refRenderer->render(gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess()),
677
gls::
FragmentOpUtil
::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678
gls::
FragmentOpUtil
::getMultisampleAccess(m_refStencilBuffer->getAccess())
[
all
...]
es3fDitheringTests.cpp
52
using gls::
FragmentOpUtil
::QuadRenderer;
53
using gls::
FragmentOpUtil
::Quad;
/external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp
54
using gls::
FragmentOpUtil
::IntegerQuad;
55
using gls::
FragmentOpUtil
::ReferenceQuadRenderer;
488
const tcu::PixelBufferAccess colorAccess = gls::
FragmentOpUtil
::getMultisampleAccess(m_refColorBuffer->getAccess());
Completed in 601 milliseconds