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    Searched refs:GLClientState (Results 1 - 12 of 12) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 35 class GLClientState {
78 GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
79 ~GLClientState();
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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GLClientState.cpp 16 #include "GLClientState.h"
28 GLClientState::GLClientState(int nLocations)
70 GLClientState::~GLClientState()
75 void GLClientState::enable(int location, int state)
85 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
99 void GLClientState::setBufferObject(int location, GLuint id)
108 const GLClientState::VertexAttribState * GLClientState::getState(int location
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Makefile 6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
Android.mk 7 GLClientState.cpp \
  /device/generic/goldfish/opengl/system/egl/
eglContext.h 19 #include "GLClientState.h"
45 GLClientState * getClientState(){ return clientState; }
48 GLClientState * clientState;
egl.cpp 23 #include "GLClientState.h"
149 clientState = new GLClientState();
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  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
ThreadInfo.h 35 GLClientState *clientState;
egl.cpp 497 wctx->clientState = new GLClientState();
  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 75 GLClientState* state = ctx->m_state;
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
113 GLClientState* state = ctx->m_state;
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
152 GLClientState* state = ctx->m_state;
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
191 GLClientState* state = ctx->m_state;
270 ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
277 ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
284 ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data)
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GLEncoder.h 20 #include "GLClientState.h"
29 void setClientState(GLClientState *state) {
48 GLClientState *m_state;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 240 GLClientState* state = ctx->m_state;
264 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
287 GLClientState* state = ctx->m_state;
312 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
335 GLClientState* state = ctx->m_state;
416 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
429 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
482 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
889 GLClientState* state = ctx->m_state;
901 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS
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GL2Encoder.h 20 #include "GLClientState.h"
29 void setClientState(GLClientState *state) {
33 const GLClientState *state() { return m_state; }
49 GLClientState *m_state;

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