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Searched
refs:GLClientState
(Results
1 - 12
of
12
) sorted by null
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h
35
class
GLClientState
{
78
GLClientState
(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
79
~
GLClientState
();
275
const
GLClientState
::VertexAttribState *state = getState(
GLClientState
::VERTEX_LOCATION);
281
const
GLClientState
::VertexAttribState *state = getState(
GLClientState
::VERTEX_LOCATION);
287
const
GLClientState
::VertexAttribState *state = getState(
GLClientState
::VERTEX_LOCATION);
293
const
GLClientState
::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
[
all
...]
GLClientState.cpp
16
#include "
GLClientState
.h"
28
GLClientState
::
GLClientState
(int nLocations)
70
GLClientState
::~
GLClientState
()
75
void
GLClientState
::enable(int location, int state)
85
void
GLClientState
::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
99
void
GLClientState
::setBufferObject(int location, GLuint id)
108
const
GLClientState
::VertexAttribState *
GLClientState
::getState(int location
[
all
...]
Makefile
6
CXXFILES = TcpStream.cpp
GLClientState
.cpp glUtils.cpp
Android.mk
7
GLClientState
.cpp \
/device/generic/goldfish/opengl/system/egl/
eglContext.h
19
#include "
GLClientState
.h"
45
GLClientState
* getClientState(){ return clientState; }
48
GLClientState
* clientState;
egl.cpp
23
#include "
GLClientState
.h"
149
clientState = new
GLClientState
();
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all
...]
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
ThreadInfo.h
35
GLClientState
*clientState;
egl.cpp
497
wctx->clientState = new
GLClientState
();
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
75
GLClientState
* state = ctx->m_state;
90
*ptr = MIN(*ptr,
GLClientState
::MAX_TEXTURE_UNITS);
113
GLClientState
* state = ctx->m_state;
129
*ptr = MIN(*ptr, (GLfloat)
GLClientState
::MAX_TEXTURE_UNITS);
152
GLClientState
* state = ctx->m_state;
168
*ptr = MIN(*ptr,
GLClientState
::MAX_TEXTURE_UNITS << 16);
191
GLClientState
* state = ctx->m_state;
270
ctx->m_state->setState(
GLClientState
::VERTEX_LOCATION, size, type, false, stride, data);
277
ctx->m_state->setState(
GLClientState
::NORMAL_LOCATION, 3, type, false, stride, data);
284
ctx->m_state->setState(
GLClientState
::COLOR_LOCATION, size, type, false, stride, data)
[
all
...]
GLEncoder.h
20
#include "
GLClientState
.h"
29
void setClientState(
GLClientState
*state) {
48
GLClientState
*m_state;
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
240
GLClientState
* state = ctx->m_state;
264
*ptr = MIN(*ptr,
GLClientState
::MAX_TEXTURE_UNITS);
287
GLClientState
* state = ctx->m_state;
312
*ptr = MIN(*ptr, (GLfloat)
GLClientState
::MAX_TEXTURE_UNITS);
335
GLClientState
* state = ctx->m_state;
416
const
GLClientState
::VertexAttribState *va_state = ctx->m_state->getState(index);
429
const
GLClientState
::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
482
const
GLClientState
::VertexAttribState *state = ctx->m_state->getState(i);
889
GLClientState
* state = ctx->m_state;
901
if (samplerVal < 0 || samplerVal >=
GLClientState
::MAX_TEXTURE_UNITS
[
all
...]
GL2Encoder.h
20
#include "
GLClientState
.h"
29
void setClientState(
GLClientState
*state) {
33
const
GLClientState
*state() { return m_state; }
49
GLClientState
*m_state;
Completed in 364 milliseconds