OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:GameFlowEvent
(Results
1 - 8
of
8
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SelectDialogComponent.java
60
int event =
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER1;
64
event =
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER2;
GameFlowEvent.java
21
public class
GameFlowEvent
implements Runnable {
38
DebugLog.d("
GameFlowEvent
", "Post Game Flow Event: " + event + ", " + index);
48
DebugLog.d("
GameFlowEvent
", "Execute Immediate Game Flow Event: " + event + ", " + index);
58
DebugLog.d("
GameFlowEvent
", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex);
LevelSystem.java
37
private
GameFlowEvent
mGameFlowEvent;
44
mGameFlowEvent = new
GameFlowEvent
();
71
mGameFlowEvent.post(
GameFlowEvent
.EVENT_RESTART_LEVEL, 0,
76
mGameFlowEvent.post(
GameFlowEvent
.EVENT_GO_TO_NEXT_LEVEL, 0,
NPCComponent.java
89
mDialogEvent =
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER1;
267
if (mDialogEvent !=
GameFlowEvent
.EVENT_INVALID) {
270
mDialogEvent =
GameFlowEvent
.EVENT_INVALID;
293
hud.sendGameEventOnFadeComplete(
GameFlowEvent
.EVENT_GO_TO_NEXT_LEVEL, 0);
444
mDialogEvent =
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER1;
448
mDialogEvent =
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER2;
AndouKun.java
496
onGameFlowEvent(
GameFlowEvent
.EVENT_GO_TO_NEXT_LEVEL, 0);
507
case
GameFlowEvent
.EVENT_END_GAME:
511
case
GameFlowEvent
.EVENT_RESTART_LEVEL:
526
case
GameFlowEvent
.EVENT_GO_TO_NEXT_LEVEL:
618
case
GameFlowEvent
.EVENT_SHOW_DIARY:
635
case
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER1:
644
case
GameFlowEvent
.EVENT_SHOW_DIALOG_CHARACTER2:
652
case
GameFlowEvent
.EVENT_SHOW_ANIMATION:
HudSystem.java
153
mFadePendingEventType =
GameFlowEvent
.EVENT_INVALID;
463
if (percentComplete >= 1.0f && mFadePendingEventType !=
GameFlowEvent
.EVENT_INVALID) {
467
mFadePendingEventType =
GameFlowEvent
.EVENT_INVALID;
PlayerComponent.java
469
hud.sendGameEventOnFadeComplete(
GameFlowEvent
.EVENT_RESTART_LEVEL, 0);
495
hud.sendGameEventOnFadeComplete(
GameFlowEvent
.EVENT_GO_TO_NEXT_LEVEL, 0);
GameObjectFactory.java
[
all
...]
Completed in 41 milliseconds