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    Searched refs:GetRandom (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/randomshaders/
rsgBinaryOps.cpp 128 VariableType::Type baseType = state.getRandom().choose<VariableType::Type>(baseTypes.begin(), baseTypes.end());
129 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
163 ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(),
167 ComputeValueRange()(state.getRandom(), dst.getMin().asInt(), dst.getMax().asInt(),
173 ComputeValueRange()(state.getRandom(), dst.getMin().asBool(), dst.getMax().asBool(),
299 struct GetRandom
306 T subRangeLen = GetRandom()(random, T(0), rangeLen);
307 T aOffset = GetRandom()(random, T(-8), T(8));
349 struct GetRandom
356 T subRangeLen = GetRandom()(random, T(0), rangeLen)
    [all...]
  /system/core/gatekeeperd/
SoftGateKeeper.h 87 virtual void GetRandom(void *random, uint32_t requested_length) const {
159 GetRandom(&salt, sizeof(salt));
  /system/gatekeeper/include/gatekeeper/
gatekeeper.h 99 virtual void GetRandom(void *random, uint32_t requested_size) const = 0;
  /system/gatekeeper/
gatekeeper.cpp 36 GetRandom(&user_id, sizeof(secure_id_t));
89 GetRandom(&salt, sizeof(salt));

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