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Searched
refs:GetRandom
(Results
1 - 4
of
4
) sorted by null
/external/deqp/framework/randomshaders/
rsgBinaryOps.cpp
128
VariableType::Type baseType = state.
getRandom
().choose<VariableType::Type>(baseTypes.begin(), baseTypes.end());
129
int numElements = state.
getRandom
().getInt(1, availableLevels >= 3 ? 4 : 1);
163
ComputeValueRange()(state.
getRandom
(), dst.getMin().asFloat(), dst.getMax().asFloat(),
167
ComputeValueRange()(state.
getRandom
(), dst.getMin().asInt(), dst.getMax().asInt(),
173
ComputeValueRange()(state.
getRandom
(), dst.getMin().asBool(), dst.getMax().asBool(),
299
struct
GetRandom
306
T subRangeLen =
GetRandom
()(random, T(0), rangeLen);
307
T aOffset =
GetRandom
()(random, T(-8), T(8));
349
struct
GetRandom
356
T subRangeLen =
GetRandom
()(random, T(0), rangeLen)
[
all
...]
/system/core/gatekeeperd/
SoftGateKeeper.h
87
virtual void
GetRandom
(void *random, uint32_t requested_length) const {
159
GetRandom
(&salt, sizeof(salt));
/system/gatekeeper/include/gatekeeper/
gatekeeper.h
99
virtual void
GetRandom
(void *random, uint32_t requested_size) const = 0;
/system/gatekeeper/
gatekeeper.cpp
36
GetRandom
(&user_id, sizeof(secure_id_t));
89
GetRandom
(&salt, sizeof(salt));
Completed in 65 milliseconds