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Searched
refs:GrAtlasTextContext
(Results
1 - 10
of
10
) sorted by null
/external/skia/src/gpu/
GrAtlasTextContext.cpp
7
#include "
GrAtlasTextContext
.h"
96
GrAtlasTextContext
::
GrAtlasTextContext
(GrContext* context,
116
void
GrAtlasTextContext
::DistanceAdjustTable::buildDistanceAdjustTable(float gamma) {
198
GrAtlasTextContext
*
GrAtlasTextContext
::Create(GrContext* context,
202
return SkNEW_ARGS(
GrAtlasTextContext
, (context, gpuDevice, props, enableDistanceFields));
205
bool
GrAtlasTextContext
::canDraw(const GrRenderTarget*,
214
GrColor
GrAtlasTextContext
::ComputeCanonicalColor(const SkPaint& paint, bool lcd) {
238
bool
GrAtlasTextContext
::HasLCD(const SkTextBlob* blob)
[
all
...]
GrTextBlobCache.cpp
16
GrAtlasTextContext
::BitmapTextBlob* GrTextBlobCache::createBlob(int glyphCount, int runCount,
GrAtlasTextContext.h
34
class
GrAtlasTextContext
: public GrTextContext {
36
static
GrAtlasTextContext
* Create(GrContext*, SkGpuDevice*, const SkDeviceProperties&,
40
GrAtlasTextContext
(GrContext*, SkGpuDevice*, const SkDeviceProperties&,
42
~
GrAtlasTextContext
() override {}
85
* Finally, for runs where the entire thing is too large for the
GrAtlasTextContext
to
363
// Because the
GrAtlasTextContext
can go out of scope before the final flush, this needs to be
GrTextBlobCache.h
11
#include "
GrAtlasTextContext
.h"
17
typedef
GrAtlasTextContext
::BitmapTextBlob BitmapTextBlob;
SkGpuDevice.h
225
friend class
GrAtlasTextContext
;
GrStencilAndCoverTextContext.cpp
9
#include "
GrAtlasTextContext
.h"
38
textContext->fFallbackTextContext =
GrAtlasTextContext
::Create(context, gpuDevice, props,
GrContext.cpp
12
#include "
GrAtlasTextContext
.h"
229
return
GrAtlasTextContext
::Create(this, gpuDevice, leakyProperties, enableDistanceFieldFonts);
[
all
...]
/external/skia/include/core/
SkTextBlob.h
95
friend class
GrAtlasTextContext
;
SkPaint.h
[
all
...]
/external/skia/
Android.mk
437
src/gpu/
GrAtlasTextContext
.cpp \
Completed in 3262 milliseconds