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  /external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java 23 // HitType describes the type of hit that a victim object receives. Victims may choose to
24 // react differently to the intersection depending on the hit type.
25 // TODO: Make this a bit field so that objects can support multiple hit types.
28 public final static int HIT = 1; // Standard hit type. Life is reduced by 1.
32 public final static int DEPRESS = 5; // A hit indicating that the attacker is pressing into the victim.
33 public final static int LAUNCH = 6; // A hit indicating that the attacker will launch the victim.
HitReactionComponent.java 26 * may be configured to produce common responses to hit (taking damage, being knocked back, etc), or
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) {
148 /** Called when this object is hit by another object. */
159 // special case. If we're waiting for a hit type to spawn an event and
160 // another event has just happened, eat this hit so we don't miss
171 case CollisionParameters.HitType.HIT:
172 // don't hit our friends, if we have friends.
195 // Ignore this hit.
GameObjectFactory.java     [all...]

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