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    Searched refs:Invariant (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h 122 unsigned Invariant : 1; /**< invariant optimization? */
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_build.c 110 declaration.Invariant = 0;
124 unsigned invariant,
139 declaration.Invariant = invariant;
368 full_decl->Declaration.Invariant,
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tgsi_dump.c 345 if (decl->Declaration.Invariant) {
346 TXT( ", INVARIANT" );
  /external/llvm/lib/Transforms/Vectorize/
LoopVectorize.cpp 337 /// instruction (shuffle) for loop invariant values and for the induction
348 /// values within the current basic block or on loop invariant values.
350 /// are not within the map, they have to be loop invariant, so we simply
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