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Searched
refs:LP_INTERP_PERSPECTIVE
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.h
64
LP_INTERP_PERSPECTIVE
,
lp_bld_interp.c
192
case
LP_INTERP_PERSPECTIVE
:
286
case
LP_INTERP_PERSPECTIVE
:
315
if (interp ==
LP_INTERP_PERSPECTIVE
) {
398
case
LP_INTERP_PERSPECTIVE
:
515
if (interp ==
LP_INTERP_PERSPECTIVE
) {
614
if (interp ==
LP_INTERP_PERSPECTIVE
) {
638
if (interp ==
LP_INTERP_PERSPECTIVE
) {
lp_setup_point.c
79
* Fragment shader expects pre-multiplied w for
LP_INTERP_PERSPECTIVE
. A
101
*
LP_INTERP_PERSPECTIVE
is specified in the shader key
220
boolean perspective = !!(interp ==
LP_INTERP_PERSPECTIVE
);
240
case
LP_INTERP_PERSPECTIVE
:
lp_state_setup.c
554
case
LP_INTERP_PERSPECTIVE
:
830
key->inputs[i].interp =
LP_INTERP_PERSPECTIVE
;
lp_setup_line.c
197
case
LP_INTERP_PERSPECTIVE
:
lp_state_fs.c
815
inputs[i].interp =
LP_INTERP_PERSPECTIVE
;
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all
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