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    Searched refs:LP_INTERP_PERSPECTIVE (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.h 64 LP_INTERP_PERSPECTIVE,
lp_bld_interp.c 192 case LP_INTERP_PERSPECTIVE:
286 case LP_INTERP_PERSPECTIVE:
315 if (interp == LP_INTERP_PERSPECTIVE) {
398 case LP_INTERP_PERSPECTIVE:
515 if (interp == LP_INTERP_PERSPECTIVE) {
614 if (interp == LP_INTERP_PERSPECTIVE) {
638 if (interp == LP_INTERP_PERSPECTIVE) {
lp_setup_point.c 79 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
101 * LP_INTERP_PERSPECTIVE is specified in the shader key
220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE);
240 case LP_INTERP_PERSPECTIVE:
lp_state_setup.c 554 case LP_INTERP_PERSPECTIVE:
830 key->inputs[i].interp = LP_INTERP_PERSPECTIVE;
lp_setup_line.c 197 case LP_INTERP_PERSPECTIVE:
lp_state_fs.c 815 inputs[i].interp = LP_INTERP_PERSPECTIVE;
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