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Searched
refs:LoopCase
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
400
class
LoopCase
: public ControlStatementCase
411
LoopCase
(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
412
~
LoopCase
(void);
427
LoopCase
::
LoopCase
(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
436
void
LoopCase
::init (void)
617
void
LoopCase
::setupProgram (deUint32 program)
647
LoopCase
::~
LoopCase
(void)
658
void
LoopCase
::deinit (void
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
404
class
LoopCase
: public ControlStatementCase
415
LoopCase
(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
416
~
LoopCase
(void);
431
LoopCase
::
LoopCase
(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
440
void
LoopCase
::init (void)
625
void
LoopCase
::setupProgram (deUint32 program)
655
LoopCase
::~
LoopCase
(void)
666
void
LoopCase
::deinit (void
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp
57
enum
LoopCase
91
static const char* getLoopCaseName (
LoopCase
loopCase
)
125
DE_ASSERT(deInBounds32((int)
loopCase
, 0, LOOPCASE_LAST));
126
return s_names[(int)
loopCase
];
441
static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopCase
loopCase
, LoopType loopType, LoopCountType loopCountType)
475
if (
loopCase
== LOOPCASE_SELECT_ITERATION_COUNT)
479
if (
loopCase
== LOOPCASE_101_ITERATIONS)
519
switch (
loopCase
)
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp
57
enum
LoopCase
101
static const char* getLoopCaseName (
LoopCase
loopCase
)
137
DE_ASSERT(deInBounds32((int)
loopCase
, 0, LOOPCASE_LAST));
138
return s_names[(int)
loopCase
];
483
static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopCase
loopCase
, LoopType loopType, LoopCountType loopCountType)
513
if (
loopCase
== LOOPCASE_SELECT_ITERATION_COUNT)
517
if (
loopCase
== LOOPCASE_101_ITERATIONS)
524
if (
loopCase
== LOOPCASE_FUNCTION_CALL_RETURN
[
all
...]
Completed in 274 milliseconds