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    Searched refs:LoopCase (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 400 class LoopCase : public ControlStatementCase
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
412 ~LoopCase (void);
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
436 void LoopCase::init (void)
617 void LoopCase::setupProgram (deUint32 program)
647 LoopCase::~LoopCase (void)
658 void LoopCase::deinit (void
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  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 404 class LoopCase : public ControlStatementCase
415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
416 ~LoopCase (void);
431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
440 void LoopCase::init (void)
625 void LoopCase::setupProgram (deUint32 program)
655 LoopCase::~LoopCase (void)
666 void LoopCase::deinit (void
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  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 57 enum LoopCase
91 static const char* getLoopCaseName (LoopCase loopCase)
125 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST));
126 return s_names[(int)loopCase];
441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
475 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT)
479 if (loopCase == LOOPCASE_101_ITERATIONS)
519 switch (loopCase)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 57 enum LoopCase
101 static const char* getLoopCaseName (LoopCase loopCase)
137 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST));
138 return s_names[(int)loopCase];
483 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
513 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT)
517 if (loopCase == LOOPCASE_101_ITERATIONS)
524 if (loopCase == LOOPCASE_FUNCTION_CALL_RETURN
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