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    Searched refs:NV20_3D (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv20_context.c 33 #include "nv20_3d.xml.h"
67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2)
    [all...]
nv20_state_frag.c 29 #include "nv20_3d.xml.h"
42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
nv20_state_tex.c 31 #include "nv20_3d.xml.h"
51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1)
    [all...]
nv20_state_polygon.c 30 #include "nv20_3d.xml.h"
38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
nv20_state_raster.c 31 #include "nv20_3d.xml.h"
39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
nv20_render.c 29 #include "nv20_3d.xml.h"
152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1);
167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1);
168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX,
186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \
190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n)
206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n)
212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n
    [all...]
nv20_state_fb.c 32 #include "nv20_3d.xml.h"
100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
nv20_state_tnl.c 31 #include "nv20_3d.xml.h"
94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4);
171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3);
207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3)
    [all...]
nouveau_local.h 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd)

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