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    Searched refs:PerspectiveMeshNode (Results 1 - 5 of 5) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.h 23 class PerspectiveMeshNode: public TexturedMeshNode {
25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
26 virtual ~PerspectiveMeshNode() {};
PerspectiveMeshNode.cpp 15 #include "PerspectiveMeshNode.h"
19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) :
23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 20 #include <graphics/PerspectiveMeshNode.h>
163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 23 #include <graphics/PerspectiveMeshNode.h>
149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]);
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 19 #include <graphics/PerspectiveMeshNode.h>
157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]);
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]);

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