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  /frameworks/base/libs/hwui/
PixelBuffer.h 32 * To read from or write into a PixelBuffer you must first map the
40 * Mapping and unmapping a PixelBuffer can have the side effect of
43 * using a PixelBuffer to upload to a texture.
45 class PixelBuffer {
60 * Creates a new PixelBuffer object with the specified format and
67 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
70 virtual ~PixelBuffer() {
203 PixelBuffer(GLenum format, uint32_t width, uint32_t height):
214 }; // class PixelBuffer
PixelBuffer.cpp 19 #include "PixelBuffer.h"
35 class CpuPixelBuffer: public PixelBuffer {
51 : PixelBuffer(format, width, height)
79 class GpuPixelBuffer: public PixelBuffer {
99 : PixelBuffer(format, width, height)
161 PixelBuffer* PixelBuffer::create(GLenum format,
Android.common.mk 65 PixelBuffer.cpp \
FontRenderer.cpp 25 #include "PixelBuffer.h"
322 const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
  /frameworks/base/libs/hwui/font/
CacheTexture.h 20 #include "PixelBuffer.h"
107 return (y * getWidth() + x) * PixelBuffer::formatSize(mFormat);
114 inline PixelBuffer* getPixelBuffer() const {
184 PixelBuffer* mPixelBuffer = nullptr;
Font.cpp 34 #include "../PixelBuffer.h"
217 PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
219 uint32_t formatSize = PixelBuffer::formatSize(pixelBuffer->getFormat());
220 uint32_t alpha_channel_offset = PixelBuffer::formatAlphaOffset(pixelBuffer->getFormat());
226 const uint8_t* cacheBuffer = pixelBuffer->map();
CacheTexture.cpp 24 #include "../PixelBuffer.h"
183 mPixelBuffer = PixelBuffer::create(mFormat, getWidth(), getHeight());

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