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Searched
refs:PixelBuffer
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/libs/hwui/
PixelBuffer.h
32
* To read from or write into a
PixelBuffer
you must first map the
40
* Mapping and unmapping a
PixelBuffer
can have the side effect of
43
* using a
PixelBuffer
to upload to a texture.
45
class
PixelBuffer
{
60
* Creates a new
PixelBuffer
object with the specified format and
67
static
PixelBuffer
* create(GLenum format, uint32_t width, uint32_t height,
70
virtual ~
PixelBuffer
() {
203
PixelBuffer
(GLenum format, uint32_t width, uint32_t height):
214
}; // class
PixelBuffer
PixelBuffer.cpp
19
#include "
PixelBuffer
.h"
35
class CpuPixelBuffer: public
PixelBuffer
{
51
:
PixelBuffer
(format, width, height)
79
class GpuPixelBuffer: public
PixelBuffer
{
99
:
PixelBuffer
(format, width, height)
161
PixelBuffer
*
PixelBuffer
::create(GLenum format,
Android.common.mk
65
PixelBuffer
.cpp \
FontRenderer.cpp
25
#include "
PixelBuffer
.h"
322
const size_t formatSize =
PixelBuffer
::formatSize(GL_RGBA);
/frameworks/base/libs/hwui/font/
CacheTexture.h
20
#include "
PixelBuffer
.h"
107
return (y * getWidth() + x) *
PixelBuffer
::formatSize(mFormat);
114
inline
PixelBuffer
* getPixelBuffer() const {
184
PixelBuffer
* mPixelBuffer = nullptr;
Font.cpp
34
#include "../
PixelBuffer
.h"
217
PixelBuffer
*
pixelBuffer
= cacheTexture->getPixelBuffer();
219
uint32_t formatSize =
PixelBuffer
::formatSize(
pixelBuffer
->getFormat());
220
uint32_t alpha_channel_offset =
PixelBuffer
::formatAlphaOffset(
pixelBuffer
->getFormat());
226
const uint8_t* cacheBuffer =
pixelBuffer
->map();
CacheTexture.cpp
24
#include "../
PixelBuffer
.h"
183
mPixelBuffer =
PixelBuffer
::create(mFormat, getWidth(), getHeight());
Completed in 217 milliseconds