/external/sfntly/cpp/src/sfntly/tools/subsetter/ |
table_subsetter.h | 27 class TableSubsetter : virtual public RefCount {
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/external/sfntly/cpp/src/sfntly/port/ |
refcount.h | 42 // 1. Virtual inherit from RefCount interface in base class if smart pointers 102 class RefCount { 105 virtual ~RefCount() {} 123 class RefCounted : virtual public RefCount { 175 // semi-smart pointer for RefCount derived objects, similar to CComPtr 201 RefCount* p = static_cast<RefCount*>(pT); 250 RefCount* p = static_cast<RefCount*>(p_);
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java_iterator.h | 20 #include "sfntly/port/refcount.h" 28 class Iterator : public virtual RefCount {
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/external/mesa3d/src/mesa/main/ |
renderbuffer.c | 45 rb->RefCount = 0; 140 * dereference that buffer first. The new renderbuffer's refcount will 141 * be incremented. The old renderbuffer's refcount will be decremented. 155 ASSERT(oldRb->RefCount > 0); 156 oldRb->RefCount--; 157 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 158 deleteFlag = (oldRb->RefCount == 0); 173 rb->RefCount++; 174 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
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shaderobj.c | 51 * If ptr is pointing to another shader, decrement its refcount (and delete 52 * if refcount hits zero). 53 * Then set ptr to point to sh, incrementing its refcount. 69 ASSERT(old->RefCount > 0); 70 old->RefCount--; 72 (void*) old, old->Name, old->RefCount);*/ 73 deleteFlag = (old->RefCount == 0); 87 sh->RefCount++; 89 (void*) sh, sh->Name, sh->RefCount);*/ 97 shader->RefCount = 1 [all...] |
shared.c | 123 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); 173 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ 174 prog->RefCount = 0; /* now going away */ 254 /* The fact that the framebuffer is in the hashtable means its refcount 255 * is one, but we're removing from the hashtable now. So clear refcount. 257 /*assert(fb->RefCount == 1);*/ 258 fb->RefCount = 0; 276 rb->RefCount = 0; /* see comment for FBOs above */ 397 * If ptr's refcount goes to zero, free the shared state. 413 assert(old->RefCount >= 1) [all...] |
arrayobj.c | 142 ASSERT(oldObj->RefCount > 0); 143 oldObj->RefCount--; 146 (void *) oldObj, oldObj->Name, oldObj->RefCount); 148 deleteFlag = (oldObj->RefCount == 0); 163 if (arrayObj->RefCount == 0) { 170 arrayObj->RefCount++; 173 (void *) arrayObj, arrayObj->Name, arrayObj->RefCount); 216 obj->RefCount = 1; 467 * If refcount hits zero, the object will be deleted.
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syncobj.c | 189 syncObj->RefCount++; 198 syncObj->RefCount--; 199 if (syncObj->RefCount == 0) { 279 syncObj->RefCount = 1;
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transformfeedback.c | 64 ASSERT(oldObj->RefCount > 0); 65 oldObj->RefCount--; 67 if (oldObj->RefCount == 0) { 79 if (obj->RefCount == 0) { 84 obj->RefCount++; 118 assert(ctx->TransformFeedback.DefaultObject->RefCount == 1); 123 assert(ctx->TransformFeedback.DefaultObject->RefCount == 2); 216 obj->RefCount = 1;
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framebuffer.c | 133 fb->RefCount = 1; 174 fb->RefCount = 1; 209 assert(fb->RefCount == 0); 243 ASSERT(oldFb->RefCount > 0); 244 oldFb->RefCount--; 245 deleteFlag = (oldFb->RefCount == 0); 257 fb->RefCount++;
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/external/clang/include/clang/Rewrite/Core/ |
RewriteRope.h | 35 unsigned RefCount; 38 void Retain() { ++RefCount; } 41 assert(RefCount > 0 && "Reference count is already zero."); 42 if (--RefCount == 0)
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/external/sfntly/cpp/src/sample/subtly/ |
character_predicate.h | 20 #include "sfntly/port/refcount.h" 24 class CharacterPredicate : virtual public sfntly::RefCount {
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/external/sfntly/cpp/src/sfntly/table/ |
font_data_table.h | 22 #include "sfntly/port/refcount.h" 28 class FontDataTable : virtual public RefCount { 32 class Builder : virtual public RefCount {
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/external/deqp/framework/delibs/decpp/ |
dePoolArray.cpp | 189 class RefCount 192 RefCount (void) 197 RefCount (int* count) 203 RefCount (const RefCount& other) 210 ~RefCount (void) 216 RefCount& operator= (const RefCount& other) 241 PoolArray<RefCount> arr (&pool); 243 RefCount counter (&count) [all...] |
/external/mesa3d/src/egl/main/ |
egldisplay.c | 385 res->RefCount = 1; 395 assert(res && res->RefCount > 0); 397 res->RefCount++; 407 assert(res && res->RefCount > 0); 408 res->RefCount--; 409 return (!res->RefCount); 455 assert(res->RefCount);
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/external/llvm/include/llvm/ADT/ |
IntrusiveRefCntPtr.h | 101 mutable std::atomic<int> RefCount; 104 ThreadSafeRefCountedBase() : RefCount(0) {} 107 void Retain() const { ++RefCount; } 110 int NewRefCount = --RefCount;
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/external/llvm/lib/CodeGen/ |
InterferenceCache.h | 48 /// RefCount - The total number of Cursor instances referring to this Entry. 49 unsigned RefCount; 97 Entry() : PhysReg(0), Tag(0), RefCount(0), Indexes(nullptr), LIS(nullptr) {} 109 void addRef(int Delta) { RefCount += Delta; } 111 bool hasRefs() const { return RefCount > 0; } 178 // Update reference counts. Nothing happens when RefCount reaches 0, so
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/external/clang/test/Analysis/inlining/ |
false-positive-suppression.cpp | 7 class RefCount { 30 RefCount<ParserInputState> inputState;
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/external/sfntly/cpp/src/sfntly/data/ |
font_data.h | 26 #include "sfntly/port/refcount.h" 51 class FontData : virtual public RefCount {
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byte_array.h | 20 #include "sfntly/port/refcount.h" 30 class ByteArray : virtual public RefCount {
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/external/llvm/include/llvm/Analysis/ |
AliasSetTracker.h | 116 // RefCount - Number of nodes pointing to this AliasSet plus the number of 118 unsigned RefCount : 28; 142 void addRef() { ++RefCount; } 144 assert(RefCount >= 1 && "Invalid reference count detected!"); 145 if (--RefCount == 0) 220 : PtrList(nullptr), PtrListEnd(&PtrList), Forward(nullptr), RefCount(0),
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/external/mesa3d/src/mesa/program/ |
program.c | 126 ctx->ATIFragmentShader.Current->RefCount++; 152 ctx->ATIFragmentShader.Current->RefCount--; 153 if (ctx->ATIFragmentShader.Current->RefCount <= 0) { 190 ctx->ATIFragmentShader.Current->RefCount--; 191 if (ctx->ATIFragmentShader.Current->RefCount <= 0) { 197 ctx->ATIFragmentShader.Current->RefCount++; 274 prog->RefCount = 1; 380 ASSERT(prog->RefCount==0); 443 printf("Program %p ID=%u Target=%s Refcount-- to %d\n", 447 (*ptr)->RefCount - 1) [all...] |
/external/mesa3d/src/glsl/ |
standalone_scaffolding.cpp | 62 shader->RefCount = 1;
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/external/mesa3d/src/mesa/swrast/ |
s_texrender.c | 21 ASSERT(rb->RefCount == 0);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
adtgen.h | 94 LONG RefCount;
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