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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestLocalPhysics.java 38 import com.jme3.bullet.control.RigidBodyControl;
66 physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
67 physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
72 Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
73 physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
74 physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
80 physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
81 physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
82 physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
88 physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0))
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TestKinematicAddToPhysicsSpaceIssue.java 13 import com.jme3.bullet.control.RigidBodyControl;
39 physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
43 physicsSphere.getControl(RigidBodyControl.class).setKinematic(true);
47 physicsSphere.getControl(RigidBodyControl.class).setKinematic(false);
51 physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(5, 6, 0));
57 physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false);
59 physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false);
65 node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
71 node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
TestSimplePhysics.java 38 import com.jme3.bullet.control.RigidBodyControl;
66 physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
71 Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
72 physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
78 physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
79 physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
85 physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
91 node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
97 node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
TestCollisionGroups.java 40 import com.jme3.bullet.control.RigidBodyControl;
68 physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
74 physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
75 physicsSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
81 node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
82 node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
83 node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GROUP_02);
89 node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
TestPhysicsReadWrite.java 40 import com.jme3.bullet.control.RigidBodyControl;
78 physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
83 Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
84 physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
90 physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
91 physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
97 physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
103 node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
109 node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
114 HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), (…)
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PhysicsTestHelper.java 13 import com.jme3.bullet.control.RigidBodyControl;
54 // floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
55 floorGeometry.addControl(new RigidBodyControl(0));
65 //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
66 boxGeometry.addControl(new RigidBodyControl(2));
76 sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
96 // floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
97 floorGeometry.addControl(new RigidBodyControl(0));
107 //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
108 ballGeometry.addControl(new RigidBodyControl(.001f))
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TestCcd.java 40 import com.jme3.bullet.control.RigidBodyControl;
101 node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
108 node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0));
135 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
136 bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f);
137 bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40));
146 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
147 bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40));
TestGhostObject.java 42 import com.jme3.bullet.control.RigidBodyControl;
74 physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
80 physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0));
86 physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f));
93 node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
TestPhysicsHingeJoint.java 39 import com.jme3.bullet.control.RigidBodyControl;
90 holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,0,0f));
95 hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,-1,0f));
99 joint=new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f,-1,0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
TestAttachGhostObject.java 41 import com.jme3.bullet.control.RigidBodyControl;
99 holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f));
104 hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -1, 0f));
110 collisionNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(1.8f, 0, 0f));
120 joint = new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f, -1, 0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
TestCollisionShapeFactory.java 37 import com.jme3.bullet.control.RigidBodyControl;
84 RigidBodyControl control = new RigidBodyControl(0);
93 RigidBodyControl control3 = new RigidBodyControl(0);
TestAttachDriver.java 42 import com.jme3.bullet.control.RigidBodyControl;
63 private RigidBodyControl driver;
64 private RigidBodyControl bridge;
120 floorGeom.addControl(new RigidBodyControl(new MeshCollisionShape(floorGeom.getMesh()), 0));
205 driver=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,.5f,0.2f)));
225 RigidBodyControl pole1=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,1.25f,0.2f)),0);
227 RigidBodyControl pole2=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,1.25f,0.2f)),0);
229 bridge=new RigidBodyControl(new BoxCollisionShape(new Vector3f(2.5f,0.2f,0.2f)))
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TestRagDoll.java 11 import com.jme3.bullet.control.RigidBodyControl;
93 RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1);
95 node.addControl(rigidBodyControl);
102 ConeJoint joint = new ConeJoint(A.getControl(RigidBodyControl.class), B.getControl(RigidBodyControl.class), pivotA, pivotB);
110 shoulders.getControl(RigidBodyControl.class).activate();
121 shoulders.getControl(RigidBodyControl.class).applyForce(upforce, Vector3f.ZERO);
TestBrickTower.java 45 import com.jme3.bullet.control.RigidBodyControl;
136 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
137 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
188 floor.addControl(new RigidBodyControl(0));
219 reBoxg.addControl(new RigidBodyControl(1.5f));
221 reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
TestBrickWall.java 40 import com.jme3.bullet.control.RigidBodyControl;
127 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
128 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
161 floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
193 reBoxg.addControl(new RigidBodyControl(1.5f));
195 reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
TestQ3.java 41 import com.jme3.bullet.control.RigidBodyControl;
104 gameLevel.addControl(new RigidBodyControl(0));
TestRagdollCharacter.java 43 import com.jme3.bullet.control.RigidBodyControl;
159 reBoxg.addControl(new RigidBodyControl(1.5f));
161 reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 33 public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl {
41 public RigidBodyControl() {
49 public RigidBodyControl(float mass) {
57 public RigidBodyControl(CollisionShape shape) {
61 public RigidBodyControl(CollisionShape shape, float mass) {
66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 38 import com.jme3.bullet.control.RigidBodyControl;
73 private RigidBodyControl brick_phy;
75 private RigidBodyControl ball_phy;
77 private RigidBodyControl floor_phy;
162 floor_phy = new RigidBodyControl(0.0f);
191 brick_phy = new RigidBodyControl(2f);
208 ball_phy = new RigidBodyControl(1f);
HelloCollision.java 41 import com.jme3.bullet.control.RigidBodyControl;
63 private RigidBodyControl landscape;
91 // compound collision shape and a static RigidBodyControl with mass zero.
94 landscape = new RigidBodyControl(sceneShape, 0);
HelloTerrainCollision.java 40 import com.jme3.bullet.control.RigidBodyControl;
67 private RigidBodyControl landscape;
149 // compound collision shape and a static RigidBodyControl with mass zero.*/
152 landscape = new RigidBodyControl(terrainShape, 0);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java 11 import com.jme3.bullet.control.RigidBodyControl;
86 while(quad.getControl(RigidBodyControl.class)!=null){
87 quad.removeControl(RigidBodyControl.class);
89 quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
95 quad.removeControl(RigidBodyControl.class);
TerrainGridTest.java 11 import com.jme3.bullet.control.RigidBodyControl;
146 while(quad.getControl(RigidBodyControl.class)!=null){
147 quad.removeControl(RigidBodyControl.class);
149 quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
155 quad.removeControl(RigidBodyControl.class);
TerrainGridTileLoaderTest.java 11 import com.jme3.bullet.control.RigidBodyControl;
143 while(quad.getControl(RigidBodyControl.class)!=null){
144 quad.removeControl(RigidBodyControl.class);
146 quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
152 quad.removeControl(RigidBodyControl.class);
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 45 import com.jme3.bullet.control.RigidBodyControl;
150 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
151 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
202 floor.addControl(new RigidBodyControl(0));
233 reBoxg.addControl(new RigidBodyControl(1.5f));
235 reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);

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