OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:SK_ALWAYS_INLINE
(Results
1 - 6
of
6
) sorted by null
/external/skia/src/opts/
SkBitmapProcState_filter_neon.h
25
static
SK_ALWAYS_INLINE
void Filter_32_opaque_neon(unsigned x, unsigned y,
59
static
SK_ALWAYS_INLINE
void Filter_32_alpha_neon(unsigned x, unsigned y,
/external/skia/include/core/
SkPostConfig.h
306
* you can use
SK_ALWAYS_INLINE
to force inlining. E.g.
308
*
SK_ALWAYS_INLINE
void someMethod() { ... } // should always be inlined
310
#if !defined(
SK_ALWAYS_INLINE
)
312
# define
SK_ALWAYS_INLINE
__forceinline
314
# define
SK_ALWAYS_INLINE
SK_ATTRIBUTE(always_inline) inline
SkFixed.h
97
SK_ALWAYS_INLINE
SkFixed SkFloatToFixed_arm(float x)
SkColorPriv.h
538
static
SK_ALWAYS_INLINE
uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
[
all
...]
/external/skia/src/core/
SkRecordPattern.h
112
SK_ALWAYS_INLINE
unsigned match(SkRecord* record, unsigned i) {
119
SK_ALWAYS_INLINE
bool search(SkRecord* record, unsigned* begin, unsigned* end) {
SkAntiRun.h
48
SK_ALWAYS_INLINE
int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha,
Completed in 346 milliseconds