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    Searched refs:SK_ALWAYS_INLINE (Results 1 - 6 of 6) sorted by null

  /external/skia/src/opts/
SkBitmapProcState_filter_neon.h 25 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y,
59 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y,
  /external/skia/include/core/
SkPostConfig.h 306 * you can use SK_ALWAYS_INLINE to force inlining. E.g.
308 * SK_ALWAYS_INLINE void someMethod() { ... } // should always be inlined
310 #if !defined(SK_ALWAYS_INLINE)
312 # define SK_ALWAYS_INLINE __forceinline
314 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline
SkFixed.h 97 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
SkColorPriv.h 538 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
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  /external/skia/src/core/
SkRecordPattern.h 112 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) {
119 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
SkAntiRun.h 48 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha,

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