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    Searched refs:STATE_LIGHT (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/program/
prog_statevars.h 51 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
59 STATE_LIGHT,
prog_statevars.c 91 case STATE_LIGHT:
636 case STATE_LIGHT:
745 case STATE_LIGHT:
958 case STATE_LIGHT:
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program_parse.y     [all...]
  /external/mesa3d/src/glsl/
builtin_variables.cpp 164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
165 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
166 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
167 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
168 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
169 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
174 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
175 {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
176 {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
177 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}
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  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 934 register_param3(p, STATE_LIGHT, light, property);
950 struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
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