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  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.cpp 7 static const char *const ShaderTypeAttribute = "ShaderType";
14 ShaderType(ShaderType::COMPUTE),
22 if (Str.getAsInteger(0, ShaderType))
AMDGPUMachineFunction.h 23 unsigned ShaderType;
37 return ShaderType;
SITypeRewriter.cpp 64 Attribute A = F.getFnAttribute("ShaderType");
66 unsigned ShaderType = ShaderType::COMPUTE;
69 Str.getAsInteger(0, ShaderType);
71 if (ShaderType == ShaderType::COMPUTE)
AMDGPUAsmPrinter.cpp 208 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break;
209 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break;
210 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break;
211 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
217 case ShaderType::GEOMETRY: // Fall through
218 case ShaderType::COMPUTE: // Fall through
219 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
220 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break;
230 if (MFI->getShaderType() == ShaderType::COMPUTE) {
412 static unsigned getRsrcReg(unsigned ShaderType) {
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SIMachineFunctionInfo.cpp 76 return getShaderType() == ShaderType::COMPUTE ? 256 : ST.getWavefrontSize();
AMDGPU.h 88 namespace ShaderType {
AMDGPUSubtarget.cpp 114 return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling;
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.hpp 66 glu::ShaderType getType (void) const { return m_shaderType; }
74 Shader (glu::ShaderType type, glu::GLSLVersion version);
80 const glu::ShaderType m_shaderType;
93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
99 glu::ShaderType getFirstStage (void) const;
100 glu::ShaderType getLastStage (void) const;
101 bool hasStage (glu::ShaderType stage) const;
es31fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
es31fProgramInterfaceDefinitionUtil.hpp 89 static VariableSearchFilter createShaderTypeFilter (glu::ShaderType);
91 static VariableSearchFilter createShaderTypeStorageFilter (glu::ShaderType, glu::Storage);
174 glu::ShaderType getProgramTransformFeedbackStage (const ProgramInterfaceDefinition::Program* program);
es31fProgramInterfaceDefinition.cpp 45 static const glu::ShaderType s_shaderStageOrder[] =
90 static int getShaderStageIndex (glu::ShaderType stage)
92 const glu::ShaderType* const it = std::find(DE_ARRAY_BEGIN(s_shaderStageOrder), DE_ARRAY_END(s_shaderStageOrder), stage);
105 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version)
455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version)
485 glu::ShaderType Program::getFirstStage (void) const
503 glu::ShaderType Program::getLastStage (void) const
521 bool Program::hasStage (glu::ShaderType stage) const
es31fShaderBuiltinConstantTests.cpp 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
166 glu::ShaderType shaderType,
183 return createExecutor(renderCtx, shaderType, shaderSpec);
199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++
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es31fLayoutBindingTests.cpp 70 enum ShaderType
85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
94 switch (shaderType)
125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
135 switch (shaderType)
212 ShaderType shaderType,
232 const ShaderType m_shaderType
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es31fShaderCommonFunctionTests.cpp 240 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
254 glu::ShaderType m_shaderType;
264 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
266 , m_shaderType (shaderType)
476 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
487 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
488 return s_postfix[shaderType];
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es31fShaderIntegerFunctionTests.cpp 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision)
114 DE_UNREF(shaderType);
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
179 glu::ShaderType m_shaderType;
189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType
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  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp 57 const std::vector<glu::ShaderType>& shaderTypes,
glsShaderExecUtil.hpp 102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 48 ShaderType type; //!< Shader type.
75 Shader (const glw::Functions& gl, ShaderType shaderType);
76 Shader (const RenderContext& renderCtx, ShaderType shaderType);
85 glu::ShaderType getType (void) const { return getInfo().type; }
184 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
185 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size();
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gluShaderProgram.cpp 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
44 m_info.type = shaderType;
45 m_shader = m_gl.createShader(getGLShaderType(shaderType));
50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType)
54 m_info.type = shaderType;
55 m_shader = m_gl.createShader(getGLShaderType(shaderType));
327 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++
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  /external/deqp/modules/gles3/functional/
es3fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
es3fShaderApiTests.cpp 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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es3fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
141 return s_postfix[shaderType];
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
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  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
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