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  /external/skia/gm/
shadows.cpp 9 #include "SkBlurMask.h"
51 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
59 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
66 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
74 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
blurrect.cpp 9 #include "SkBlurMask.h"
99 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(STROKE_WIDTH/2)),
222 SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius), &mask, r, style);
333 return SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
359 return SkBlurMask::BoxBlur(m, src,
360 SkBlurMask::ConvertRadiusToSigma(this->radius()),
405 return SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius())
    [all...]
blurcircles.cpp 9 #include "SkBlurMask.h"
43 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
drawfilter.cpp 9 #include "SkBlurMask.h"
47 SkBlurMask::ConvertRadiusToSigma(10.0f),
largeglyphblur.cpp 10 #include "SkBlurMask.h"
40 static const SkScalar kSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(40));
blurs.cpp 9 #include "SkBlurMask.h"
54 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(20)),
68 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4)),
blurquickreject.cpp 9 #include "SkBlurMask.h"
60 SkBlurMask::ConvertRadiusToSigma(kBlurRadius));
bigblurs.cpp 10 #include "SkBlurMask.h"
36 static const SkScalar kSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4));
drawlooper.cpp 9 #include "SkBlurMask.h"
90 SkBlurMask::ConvertRadiusToSigma(gParams[i].fBlur));
blurroundrect.cpp 9 #include "SkBlurMask.h"
66 SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
152 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
circles.cpp 10 #include "SkBlurMask.h"
57 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
86 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
  /external/skia/samplecode/
SampleBigBlur.cpp 9 #include "SkBlurMask.h"
35 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(128)),
SampleEmboss.cpp 9 #include "SkBlurMask.h"
56 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4)), fLight))->unref();
SampleEffects.cpp 9 #include "SkBlurMask.h"
28 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(2))))->unref();
34 SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)),
SampleTextureDomain.cpp 9 #include "SkBlurMask.h"
82 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
94 SkBlurMask::ConvertRadiusToSigma(5),
SampleTextAlpha.cpp 9 #include "SkBlurMask.h"
58 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3))));
SampleBlur.cpp 9 #include "SkBlurMask.h"
103 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(20)),
115 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4)),
SampleStrokePath.cpp 9 #include "SkBlurMask.h"
63 SkBlurMask::Blur(&dst, src, radius, SkBlurMask::kNormal_Style);
170 SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4));
  /external/skia/bench/
BlurRectBench.cpp 9 #include "SkBlurMask.h"
93 SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
148 SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()),
175 SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
BlurRoundRectBench.cpp 9 #include "SkBlurMask.h"
54 SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
BlurBench.cpp 9 #include "SkBlurMask.h"
70 SkBlurMask::ConvertRadiusToSigma(fRadius),
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 3 #include "SkBlurMask.h"
25 SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(radius);
40 SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(radius);
  /external/skia/src/effects/
SkBlurMask.h 16 class SkBlurMask {
SkEmbossMaskFilter.cpp 10 #include "SkBlurMask.h"
32 return SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(blurRadius),
81 if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle, kLow_SkBlurQuality)) {
SkBlurMask.cpp 10 #include "SkBlurMask.h"
17 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
25 SkScalar SkBlurMask::ConvertRadiusToSigma(SkScalar radius) {
29 SkScalar SkBlurMask::ConvertSigmaToRadius(SkScalar sigma) {
482 bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
681 void SkBlurMask::ComputeBlurProfile(SkScalar sigma, uint8_t **profile_out) {
706 uint8_t SkBlurMask::ProfileLookup(const uint8_t *profile, int loc, int blurred_width, int sharp_width) {
716 void SkBlurMask::ComputeBlurredScanline(uint8_t *pixels, const uint8_t *profile,
740 bool SkBlurMask::BlurRect(SkScalar sigma, SkMask *dst,
841 bool SkBlurMask::BlurRRect(SkScalar sigma, SkMask *dst
    [all...]

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