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  /external/skia/src/gpu/gl/
GrGLPrimitiveProcessor.h 26 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
27 typedef SkSTArray<8, ProcCoords> TransformsIn;
28 typedef SkSTArray<8, GrGLProcessor::TransformedCoordsArray> TransformsOut;
122 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
GrGLPathProcessor.h 53 typedef SkSTArray<8, SeparableVaryingInfo, true> SeparableVaryingInfoArray;
GrGLGeometryProcessor.h 87 SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index];
GrGLVertexArray.h 128 SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
GrGLPath.cpp 100 SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt);
101 SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt);
GrGLPathProcessor.cpp 112 SkSTArray<2, Transform, true>& transforms = fInstalledTransforms[index];
  /external/skia/src/gpu/
GrProgramDesc.h 119 SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
120 const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
123 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
GrBatchAtlas.h 96 SkSTArray<kMinItems, int, true> fPlotsToUpdate;
GrBatchTarget.cpp 59 const SkSTArray<1, GrVertices, true>& vertexDraws = bf->fVertexDraws;
GrPipeline.h 127 typedef SkSTArray<8, GrPendingFragmentStage> FragmentStageArray;
GrRectBatch.cpp 161 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
218 SkSTArray<1, Geometry, true> fGeoData;
GrBatchTarget.h 154 SkSTArray<1, GrVertices, true> fVertexDraws;
GrAARectRenderer.cpp 144 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
308 SkSTArray<1, Geometry, true> fGeoData;
509 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
    [all...]
GrAllocator.h 216 SkSTArray<NUM_INIT_BLOCK_PTRS, void*, true> fBlocks;
GrPipelineBuilder.h 422 typedef SkSTArray<4, GrFragmentStage> FragmentStageArray;
  /external/skia/include/gpu/
GrFragmentProcessor.h 127 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
GrPathRendererChain.h 78 SkSTArray<kPreAllocCount, GrPathRenderer*, true> fChain;
GrPaint.h 139 SkSTArray<4, GrFragmentStage> fColorStages;
140 SkSTArray<2, GrFragmentStage> fCoverageStages;
GrProgramElement.h 119 SkSTArray<4, const GrGpuResourceRef*, true> fGpuResources;
GrProcessor.h 142 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
  /external/skia/src/gpu/gl/builders/
GrGLShaderBuilder.h 191 SkSTArray<kCode, const char*, true> fCompilerStrings;
192 SkSTArray<kCode, int, true> fCompilerStringLengths;
193 SkSTArray<kCode, SkString> fShaderStrings;
201 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1];
GrGLProgramBuilder.h 198 SkSTArray<4, Sampler, true> fSamplers;
208 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs;
GrGLProgramBuilder.cpp 200 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords;
203 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
298 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures());
318 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
355 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures());
  /external/skia/include/core/
SkTArray.h 512 class SkSTArray : public SkTArray<T, MEM_COPY> {
517 SkSTArray() : INHERITED(&fStorage) {
520 SkSTArray(const SkSTArray& array)
524 explicit SkSTArray(const INHERITED& array)
528 explicit SkSTArray(int reserveCount)
532 SkSTArray(const T* array, int count)
536 SkSTArray& operator= (const SkSTArray& array) {
540 SkSTArray& operator= (const INHERITED& array)
    [all...]
  /external/skia/tests/
TArrayTest.cpp 68 typedef SkSTArray<N, int> IntArray;

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