/external/replicaisland/src/com/replica/replicaisland/ |
SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 66 // new sound. 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) [all...] |
PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 96 SoundSystem sound = sSystemRegistry.soundSystem; local 97 if (sound != null) { 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); 126 SoundSystem sound = sSystemRegistry.soundSystem; local 127 if (sound != null) { 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); 195 public void setSounds(Sound openSound, Sound closeSound) [all...] |
LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
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LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 34 private Sound mDeathSound; 164 SoundSystem sound = sSystemRegistry.soundSystem; local 165 if (sound != null) { 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); 188 public final void setDeathSound(Sound deathSound) {
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HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 120 SoundSystem sound = sSystemRegistry.soundSystem; local 121 if (sound != null) { 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); 231 SoundSystem sound = sSystemRegistry.soundSystem; local 232 if (sound != null) { 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { [all...] |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 180 SoundSystem sound = sSystemRegistry.soundSystem; local 181 if (sound != null) { 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); 259 public final void setShootSound(SoundSystem.Sound shoot) {
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/external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/ |
SkPdfSoundAnnotationDictionary_autogen.cpp | 23 SkPdfStream* SkPdfSoundAnnotationDictionary::Sound(SkPdfNativeDoc* doc) { 24 SkPdfNativeObject* ret = get("Sound", ""); 32 return get("Sound", "") != NULL;
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SkPdfSoundActionDictionary_autogen.cpp | 23 SkPdfStream* SkPdfSoundActionDictionary::Sound(SkPdfNativeDoc* doc) { 24 SkPdfNativeObject* ret = get("Sound", ""); 32 return get("Sound", "") != NULL;
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SkPdfSoundActionDictionary_autogen.h | 13 // Additional entries specific to a sound action [all...] |
SkPdfSoundAnnotationDictionary_autogen.h | 13 // Additional entries specific to a sound annotation [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/ |
Audio_mac.py | 46 from Carbon.Sound import bufferCmd, callBackCmd, extSH
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/external/pdfium/core/include/fpdfdoc/ |
fpdf_doc.h | 264 Sound, 380 return m_pDict->GetStream("Sound"); [all...] |
/external/pdfium/fpdfsdk/src/ |
fsdk_actionhandler.cpp | 488 case CPDF_Action::Sound:
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/external/libvncserver/x11vnc/misc/enhanced_tightvnc_viewer/bin/util/ |
ssvnc.tcl | 304 - Enable Sound (TBD, ESD partially working) 357 The Printing and Sound redirection won't work for this mode however. [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
gbemu.js | [all...] |