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    Searched refs:Sound (Results 1 - 19 of 19) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SoundSystem.java 36 private FixedSizeArray<Sound> mSounds;
37 private Sound mSearchDummy;
44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator);
45 mSearchDummy = new Sound();
62 public Sound load(int resource) {
64 Sound result = null;
66 // new sound.
69 result = new Sound();
82 synchronized public final int play(Sound sound, boolean loop, int priority)
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PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
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DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
44 private Sound mCloseSound;
45 private Sound mOpenSound;
96 SoundSystem sound = sSystemRegistry.soundSystem; local
97 if (sound != null) {
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem; local
127 if (sound != null) {
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
195 public void setSounds(Sound openSound, Sound closeSound)
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LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
34 private Sound mDeathSound;
164 SoundSystem sound = sSystemRegistry.soundSystem; local
165 if (sound != null) {
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
188 public final void setDeathSound(Sound deathSound) {
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; local
121 if (sound != null) {
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem; local
232 if (sound != null) {
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
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GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
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LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; local
181 if (sound != null) {
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
  /external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfSoundAnnotationDictionary_autogen.cpp 23 SkPdfStream* SkPdfSoundAnnotationDictionary::Sound(SkPdfNativeDoc* doc) {
24 SkPdfNativeObject* ret = get("Sound", "");
32 return get("Sound", "") != NULL;
SkPdfSoundActionDictionary_autogen.cpp 23 SkPdfStream* SkPdfSoundActionDictionary::Sound(SkPdfNativeDoc* doc) {
24 SkPdfNativeObject* ret = get("Sound", "");
32 return get("Sound", "") != NULL;
SkPdfSoundActionDictionary_autogen.h 13 // Additional entries specific to a sound action
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SkPdfSoundAnnotationDictionary_autogen.h 13 // Additional entries specific to a sound annotation
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  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
Audio_mac.py 46 from Carbon.Sound import bufferCmd, callBackCmd, extSH
  /external/pdfium/core/include/fpdfdoc/
fpdf_doc.h 264 Sound,
380 return m_pDict->GetStream("Sound");
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  /external/pdfium/fpdfsdk/src/
fsdk_actionhandler.cpp 488 case CPDF_Action::Sound:
  /external/libvncserver/x11vnc/misc/enhanced_tightvnc_viewer/bin/util/
ssvnc.tcl 304 - Enable Sound (TBD, ESD partially working)
357 The Printing and Sound redirection won't work for this mode however.
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]

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