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    Searched refs:TYPE_SHADER (Results 1 - 4 of 4) sorted by null

  /external/deqp/executor/
xeTestResultParser.cpp 110 { 0x1181fa5a, "VertexShader", ri::TYPE_SHADER },
111 { 0xa93daef0, "FragmentShader", ri::TYPE_SHADER },
112 { 0x8f066128, "GeometryShader", ri::TYPE_SHADER },
113 { 0x235a931c, "TessControlShader", ri::TYPE_SHADER },
114 { 0xa1bf7153, "TessEvaluationShader", ri::TYPE_SHADER },
115 { 0x6c1415d9, "ComputeShader", ri::TYPE_SHADER },
545 case ri::TYPE_SHADER:
560 if (parentType == ri::TYPE_SHADER)
569 else if (parentType == ri::TYPE_SHADER)
xeTestCaseResult.hpp 142 TYPE_SHADER,
316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
xeTestLogWriter.cpp 292 case ri::TYPE_SHADER:
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp 220 TYPE_SHADER,
264 : Node (TYPE_SHADER, enclosingNode)
283 DE_ASSERT(enclosing->getType() == TYPE_SHADER ||
727 else if (head->getType() == ResourceDefinition::Node::TYPE_SHADER)
806 if (head->getType() == ResourceDefinition::Node::TYPE_SHADER)
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