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    Searched refs:TextureSpec (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 123 struct TextureSpec
133 TextureSpec (void)
143 TextureSpec (TextureType type_,
228 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
242 TextureSpec m_textureSpec;
251 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
558 TextureSpec texSpec;
584 static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap);
585 static const TextureSpec tex2DMipmap (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 9, samplerLinearMipmap);
587 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap)
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 132 struct TextureSpec
149 TextureSpec (const gls::TextureTestUtil::TextureType texType,
199 std::vector<TextureSpec> textureSpecs; //!< \note If multiple textures have same unit, one of them is picked randomly.
glsLongStressTestUtil.cpp 170 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
238 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, i,
408 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
582 context.textureSpecs.push_back (gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
glsLongStressCase.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 177 struct TextureSpec
187 TextureSpec (void)
197 TextureSpec (TextureType type_,
507 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
521 TextureSpec m_textureSpec;
532 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
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