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  /external/skia/src/core/
SkVertState.h 14 This is a helper for drawVertices(). It is used to iterate over the triangles
50 static bool Triangles(VertState*);
SkVertState.cpp 10 bool VertState::Triangles(VertState* state) {
98 return fIndices ? TrianglesX : Triangles;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
VirtualIndexBuffer.java 12 * triangles.
15 * <li>{@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...</li>
50 case Triangles:
60 if (meshMode == Mode.Triangles || meshMode == Mode.Lines || meshMode == Mode.Points){
WrappedIndexBuffer.java 13 * into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}.
36 case Triangles:
74 mesh.setMode(Mode.Triangles);
  /external/deqp/framework/referencerenderer/
rrPrimitiveTypes.hpp 34 PRIMITIVETYPE_TRIANGLES = 0, //!< Separate triangles
46 PRIMITIVETYPE_TRIANGLES_ADJACENCY, //!< Separate triangles (adjacency)
53 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLES> { typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::Triangles Assembler; };
rrPrimitiveAssembler.hpp 77 struct Triangles
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
393 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
es3fShaderFragDataTests.cpp 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
313 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
es3fShaderBuiltinVarTests.cpp 344 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
439 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
659 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0]));
663 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
705 MAX_VERTICES = 8*3 //!< 8 triangles, totals 24 vertices
    [all...]
es3fShaderPrecisionTests.cpp 401 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
620 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
813 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 70 * <li>Triangles - 3 vertices represent a solid triangle primitive. </li>
115 Triangles(true),
118 * Similar to {@link #Triangles}, the first 3 vertices
125 * Similar to {@link #Triangles}, the first 3 vertices
151 * {@link #Triangles}.
183 private Mode mode = Mode.Triangles;
456 * Change the Mesh's mode. By default the mode is {@link Mode#Triangles}.
655 case Triangles:
722 * Returns how many triangles or elements are on this Mesh.
726 * instead of how many triangles
    [all...]
BatchNode.java 404 case Triangles:
405 listMode = Mesh.Mode.Triangles;
  /external/deqp/framework/opengl/
gluDrawUtil.hpp 227 DECLARE_PR_CTOR(Triangles, PRIMITIVETYPE_TRIANGLES);
  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 324 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
416 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
630 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0]));
634 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
es2fShaderFragDataTests.cpp 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 125 case Triangles:
126 listMode = Mode.Triangles;
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
261 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
326 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
385 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 203 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
glsShaderRenderCase.cpp 641 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices()));
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 160 case Triangles:
185 case Triangles:
246 mesh.setMode(Mesh.Mode.Triangles);
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 121 } else if (mesh.getMode() != Mode.Triangles) {
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleTriMesh.java 59 setMode(Mode.Triangles);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 424 m.setMode(Mode.Triangles);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 81 public final ArrayList<TriangleData> triangles = new ArrayList<TriangleData>(); field in class:TangentBinormalGenerator.VertexData
145 case Triangles:
203 vertices[index[0]].triangles.add(triData);
204 vertices[index[1]].triangles.add(triData);
205 vertices[index[2]].triangles.add(triData);
238 vertices[index[0]].triangles.add(triData);
239 vertices[index[1]].triangles.add(triData);
240 vertices[index[2]].triangles.add(triData);
284 vertices[index[0]].triangles.add(triData);
285 vertices[index[1]].triangles.add(triData)
463 ArrayList<TriangleData> triangles = vertices[i].triangles; local
497 ArrayList<TriangleData> triangles = vertices[i].triangles; local
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