/external/skia/src/core/ |
SkVertState.h | 14 This is a helper for drawVertices(). It is used to iterate over the triangles 50 static bool Triangles(VertState*);
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SkVertState.cpp | 10 bool VertState::Triangles(VertState* state) { 98 return fIndices ? TrianglesX : Triangles;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
VirtualIndexBuffer.java | 12 * triangles. 15 * <li>{@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...</li> 50 case Triangles: 60 if (meshMode == Mode.Triangles || meshMode == Mode.Lines || meshMode == Mode.Points){
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WrappedIndexBuffer.java | 13 * into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}. 36 case Triangles: 74 mesh.setMode(Mode.Triangles);
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/external/deqp/framework/referencerenderer/ |
rrPrimitiveTypes.hpp | 34 PRIMITIVETYPE_TRIANGLES = 0, //!< Separate triangles 46 PRIMITIVETYPE_TRIANGLES_ADJACENCY, //!< Separate triangles (adjacency) 53 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLES> { typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::Triangles Assembler; };
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rrPrimitiveAssembler.hpp | 77 struct Triangles
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/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 393 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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es3fShaderFragDataTests.cpp | 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 313 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
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es3fShaderBuiltinVarTests.cpp | 344 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 439 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 659 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); 663 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0])); 705 MAX_VERTICES = 8*3 //!< 8 triangles, totals 24 vertices [all...] |
es3fShaderPrecisionTests.cpp | 401 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 620 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 813 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Mesh.java | 70 * <li>Triangles - 3 vertices represent a solid triangle primitive. </li> 115 Triangles(true), 118 * Similar to {@link #Triangles}, the first 3 vertices 125 * Similar to {@link #Triangles}, the first 3 vertices 151 * {@link #Triangles}. 183 private Mode mode = Mode.Triangles; 456 * Change the Mesh's mode. By default the mode is {@link Mode#Triangles}. 655 case Triangles: 722 * Returns how many triangles or elements are on this Mesh. 726 * instead of how many triangles [all...] |
BatchNode.java | 404 case Triangles: 405 listMode = Mesh.Mode.Triangles;
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/external/deqp/framework/opengl/ |
gluDrawUtil.hpp | 227 DECLARE_PR_CTOR(Triangles, PRIMITIVETYPE_TRIANGLES);
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/external/deqp/modules/gles2/functional/ |
es2fShaderBuiltinVarTests.cpp | 324 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 416 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 630 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); 634 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
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es2fShaderFragDataTests.cpp | 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
GeometryBatchFactory.java | 125 case Triangles: 126 listMode = Mode.Triangles;
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/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0])); 261 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 326 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 385 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); [all...] |
/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 203 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
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glsShaderRenderCase.cpp | 641 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices()));
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 160 case Triangles: 185 case Triangles: 246 mesh.setMode(Mesh.Mode.Triangles);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTree.java | 121 } else if (mesh.getMode() != Mode.Triangles) {
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleTriMesh.java | 59 setMode(Mode.Triangles);
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 424 m.setMode(Mode.Triangles);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TangentBinormalGenerator.java | 81 public final ArrayList<TriangleData> triangles = new ArrayList<TriangleData>(); field in class:TangentBinormalGenerator.VertexData 145 case Triangles: 203 vertices[index[0]].triangles.add(triData); 204 vertices[index[1]].triangles.add(triData); 205 vertices[index[2]].triangles.add(triData); 238 vertices[index[0]].triangles.add(triData); 239 vertices[index[1]].triangles.add(triData); 240 vertices[index[2]].triangles.add(triData); 284 vertices[index[0]].triangles.add(triData); 285 vertices[index[1]].triangles.add(triData) 463 ArrayList<TriangleData> triangles = vertices[i].triangles; local 497 ArrayList<TriangleData> triangles = vertices[i].triangles; local [all...] |