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Searched
refs:UNITY_GAIN_FLOAT
(Results
1 - 8
of
8
) sorted by null
/frameworks/av/services/audioflinger/
AudioResampler.h
52
static const CONSTEXPR float
UNITY_GAIN_FLOAT
= 1.0f;
156
if (volume >
UNITY_GAIN_FLOAT
) {
157
return
UNITY_GAIN_FLOAT
;
test-resample.cpp
387
resampler->setVolume(AudioResampler::
UNITY_GAIN_FLOAT
, AudioResampler::
UNITY_GAIN_FLOAT
);
437
resampler->setVolume(AudioResampler::
UNITY_GAIN_FLOAT
, AudioResampler::
UNITY_GAIN_FLOAT
);
AudioMixer.cpp
190
t->mVolume[0] =
UNITY_GAIN_FLOAT
;
191
t->mVolume[1] =
UNITY_GAIN_FLOAT
;
192
t->mPrevVolume[0] =
UNITY_GAIN_FLOAT
;
193
t->mPrevVolume[1] =
UNITY_GAIN_FLOAT
;
533
newVolume = AudioMixer::
UNITY_GAIN_FLOAT
;
541
if (newVolume > AudioMixer::
UNITY_GAIN_FLOAT
) {
542
newVolume = AudioMixer::
UNITY_GAIN_FLOAT
;
[
all
...]
AudioMixer.h
63
static const CONSTEXPR float
UNITY_GAIN_FLOAT
= 1.0f;
FastMixer.cpp
300
float f = AudioMixer::
UNITY_GAIN_FLOAT
;
Threads.cpp
[
all
...]
/frameworks/av/services/audioflinger/tests/
resampler_tests.cpp
100
resampler->setVolume(android::AudioResampler::
UNITY_GAIN_FLOAT
,
101
android::AudioResampler::
UNITY_GAIN_FLOAT
);
118
resampler->setVolume(android::AudioResampler::
UNITY_GAIN_FLOAT
,
119
android::AudioResampler::
UNITY_GAIN_FLOAT
);
188
resampler->setVolume(android::AudioResampler::
UNITY_GAIN_FLOAT
,
189
android::AudioResampler::
UNITY_GAIN_FLOAT
);
test-mixer.cpp
242
float f = AudioMixer::
UNITY_GAIN_FLOAT
/ providers.size(); // normalize volume by # tracks
Completed in 70 milliseconds