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Searched
refs:VG_STROKE_PATH
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/gallium/state_trackers/vega/
api_paint.c
64
if (!(paintModes & ((VG_FILL_PATH|
VG_STROKE_PATH
)))) {
72
if (paintModes &
VG_STROKE_PATH
) {
84
if (paintMode <
VG_STROKE_PATH
|| paintMode > VG_FILL_PATH) {
91
else if (paintMode ==
VG_STROKE_PATH
)
api_text.c
161
if (paintModes & (~(
VG_STROKE_PATH
|VG_FILL_PATH))) {
198
if (paintModes & (~(
VG_STROKE_PATH
|VG_FILL_PATH))) {
api_masks.c
123
if (!paintModes || (paintModes&(~(
VG_STROKE_PATH
|VG_FILL_PATH)))) {
api_path.c
477
if (!(paintModes & (
VG_STROKE_PATH
| VG_FILL_PATH))) {
mask.c
438
if (paint_modes &
VG_STROKE_PATH
){
path.c
[
all
...]
/external/mesa3d/include/VG/
openvg.h
312
VG_STROKE_PATH
= (1 << 0),
[
all
...]
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