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    Searched refs:VG_STROKE_PATH (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
api_paint.c 64 if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) {
72 if (paintModes & VG_STROKE_PATH) {
84 if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) {
91 else if (paintMode == VG_STROKE_PATH)
api_text.c 161 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) {
198 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) {
api_masks.c 123 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
api_path.c 477 if (!(paintModes & (VG_STROKE_PATH | VG_FILL_PATH))) {
mask.c 438 if (paint_modes & VG_STROKE_PATH){
path.c     [all...]
  /external/mesa3d/include/VG/
openvg.h 312 VG_STROKE_PATH = (1 << 0),
    [all...]

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