/external/mesa3d/src/gallium/state_trackers/vega/ |
polygon.c | 91 poly->dirty = VG_TRUE; 103 poly->dirty = VG_TRUE; 124 poly->dirty = VG_TRUE; 157 p->dirty = VG_TRUE; 173 p->dirty = VG_TRUE;
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asm_fill.h | 627 VG_TRUE, 2, 5, 0, 1, 0, 5}, 629 VG_TRUE, 2, 5, 0, 1, 0, 5}, 631 VG_TRUE, 3, 4, 0, 1, 0, 5}, 639 VG_TRUE, 0, 0, 3, 1, 0, 2}, 641 VG_TRUE, 0, 0, 3, 1, 0, 2}, 643 VG_TRUE, 0, 0, 3, 1, 0, 2} 660 #define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 } 676 VG_TRUE, 0, 0, 1, 1, 0, 2}
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path.c | 204 path->dirty = VG_TRUE; 205 path->dirty_stroke = VG_TRUE; 268 p->dirty = VG_TRUE; 269 p->dirty_stroke = VG_TRUE; 668 p->dirty = VG_TRUE; 669 p->dirty_stroke = VG_TRUE; 888 return VG_TRUE; 899 return VG_TRUE; 915 dst->dirty = VG_TRUE; 916 dst->dirty_stroke = VG_TRUE; [all...] |
text.c | 182 VG_TRUE, glyphOrigin, escapement); 209 vg_advance_glyph(ctx, glyph, 0.0f, 0.0f, VG_TRUE);
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renderer.c | 133 * Return VG_TRUE if the renderer can use the resource as the asked bindings. 614 return VG_TRUE; 687 return VG_TRUE; 703 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_TRUE); 763 return VG_TRUE; 813 return VG_TRUE; 829 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_TRUE); 905 renderer->u.filter.use_sampler = VG_TRUE; 920 return VG_TRUE; 1019 manual_two_sides = VG_TRUE; [all...] |
shader.c | 142 advanced_blending = VG_TRUE; 229 return VG_TRUE;
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arc.c | 124 return VG_TRUE; 161 return VG_TRUE; 195 return VG_TRUE; 316 return VG_TRUE; 540 found = VG_TRUE;
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matrix.h | 294 return VG_TRUE; 349 return VG_TRUE; 391 return VG_TRUE;
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stroker.c | 383 return VG_TRUE; 877 VGboolean first = VG_TRUE; 901 return VG_TRUE; 1013 return VG_TRUE; [all...] |
vg_context.h | 186 return (ptr == aligned) ? VG_TRUE : VG_FALSE;
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mask.c | 92 return VG_TRUE; 472 mask_using_texture(layer->sampler_view, VG_TRUE, operation,
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vg_context.c | 428 return VG_TRUE; 533 return VG_TRUE;
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shaders_cache.c | 152 declare_input = VG_TRUE;
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image.c | 144 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_TRUE, src)) { 550 shader_set_drawing_image(ctx->shader, VG_TRUE); 610 return VG_TRUE;
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api_images.c | 88 return VG_TRUE;
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api_filters.c | 226 info->dst->sampler_view->texture, VG_TRUE,
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bezier.c | 515 return VG_TRUE;
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/external/mesa3d/include/VG/ |
openvg.h | 71 VG_TRUE = 1, [all...] |