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    Searched refs:VG_TRUE (Results 1 - 18 of 18) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
polygon.c 91 poly->dirty = VG_TRUE;
103 poly->dirty = VG_TRUE;
124 poly->dirty = VG_TRUE;
157 p->dirty = VG_TRUE;
173 p->dirty = VG_TRUE;
asm_fill.h 627 VG_TRUE, 2, 5, 0, 1, 0, 5},
629 VG_TRUE, 2, 5, 0, 1, 0, 5},
631 VG_TRUE, 3, 4, 0, 1, 0, 5},
639 VG_TRUE, 0, 0, 3, 1, 0, 2},
641 VG_TRUE, 0, 0, 3, 1, 0, 2},
643 VG_TRUE, 0, 0, 3, 1, 0, 2}
660 #define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 }
676 VG_TRUE, 0, 0, 1, 1, 0, 2}
path.c 204 path->dirty = VG_TRUE;
205 path->dirty_stroke = VG_TRUE;
268 p->dirty = VG_TRUE;
269 p->dirty_stroke = VG_TRUE;
668 p->dirty = VG_TRUE;
669 p->dirty_stroke = VG_TRUE;
888 return VG_TRUE;
899 return VG_TRUE;
915 dst->dirty = VG_TRUE;
916 dst->dirty_stroke = VG_TRUE;
    [all...]
text.c 182 VG_TRUE, glyphOrigin, escapement);
209 vg_advance_glyph(ctx, glyph, 0.0f, 0.0f, VG_TRUE);
renderer.c 133 * Return VG_TRUE if the renderer can use the resource as the asked bindings.
614 return VG_TRUE;
687 return VG_TRUE;
703 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_TRUE);
763 return VG_TRUE;
813 return VG_TRUE;
829 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_TRUE);
905 renderer->u.filter.use_sampler = VG_TRUE;
920 return VG_TRUE;
1019 manual_two_sides = VG_TRUE;
    [all...]
shader.c 142 advanced_blending = VG_TRUE;
229 return VG_TRUE;
arc.c 124 return VG_TRUE;
161 return VG_TRUE;
195 return VG_TRUE;
316 return VG_TRUE;
540 found = VG_TRUE;
matrix.h 294 return VG_TRUE;
349 return VG_TRUE;
391 return VG_TRUE;
stroker.c 383 return VG_TRUE;
877 VGboolean first = VG_TRUE;
901 return VG_TRUE;
1013 return VG_TRUE;
    [all...]
vg_context.h 186 return (ptr == aligned) ? VG_TRUE : VG_FALSE;
mask.c 92 return VG_TRUE;
472 mask_using_texture(layer->sampler_view, VG_TRUE, operation,
vg_context.c 428 return VG_TRUE;
533 return VG_TRUE;
shaders_cache.c 152 declare_input = VG_TRUE;
image.c 144 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_TRUE, src)) {
550 shader_set_drawing_image(ctx->shader, VG_TRUE);
610 return VG_TRUE;
api_images.c 88 return VG_TRUE;
api_filters.c 226 info->dst->sampler_view->texture, VG_TRUE,
bezier.c 515 return VG_TRUE;
  /external/mesa3d/include/VG/
openvg.h 71 VG_TRUE = 1,
    [all...]

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